World of Tanks German branch. German tanks World Of Tanks

Sep 14, 2016 Game guides

Tanks are the center World games of Tanks Blitz. Understanding the differences between tanks and knowing which country's tanks are best for you is half the battle. In this guide, I will try to describe the German tank development tree in as much detail as possible, but at the same time I will not go to extremes and will not paint huge tables with numerical data for each tank. The purpose of this guide is to give you an idea of ​​the direction in which you would like to develop your German tanks.

German tanks: general view

If you have already read the general guide on tanks of different nations, then this paragraph will not tell you anything new - but otherwise, or for repetition, you should familiarize yourself with it before we go directly to the tanks.

German tanks in general, these are tanks for a sniper. Basically, they have good frontal armor and accurate, rapid-fire guns with high penetration. Most German tanks are heavily armored and sacrifice mobility. The task of most of the tanks of this nation is combat at medium and long distances. The main skill for the pilot of such a tank is to be able to correctly position his tank, i.e. do it in such a way that enemy shots ricochet more often and cannot penetrate armor - place the tank at an angle and hide it behind various obstacles. High rank light tanks are an exception - they lose armor for speed.

Now let's move on to a more detailed review of German tanks.

German light tanks

Relatively thick armor and high maneuverability (but low speed) allow German light tanks to quickly position themselves on the battlefield and shoot at enemies at medium range. The first tank of this nation, light tank Leichttraktor, perfectly copes with these tasks - an accurate tool with high level penetration allows him to shoot enemies even from a high distance without much difficulty, and a good supply of health allows him to fight at short distances. Its main problem is its size - it is very easy to hit it. At the same time, the low speed of this tank will not allow it to break away from faster rivals (for example, MS-1). After it, German light tanks are divided into two variations - Pz.Kpfw. 35 and Pz.Kpfw. II. The differences between the 35th and II are that the 35th has almost cardboard armor, but is very mobile and shoots high (40mm) caliber shells with a high level of penetration, while the II is a more versatile tank with good armor and a high rate of fire, coupled with high accuracy and pointing speed. At the same time, he is much less mobile and very poorly overcomes the ride uphill. In the future, the 35th turns into the 38th, which differs from the 35th only in a greatly reduced weight (+speed, -armor), but its next version, Pz.Kpfw. 38 n.A., with the same properties, it also has a small size, which makes a difficult target out of a tank. In the future, this branch passes into Pz.Kpfw. IV, a medium tank, which I will talk about in the corresponding section. Model Pz.Kpfw. II, meanwhile, goes into Pz.Kpwf. III Ausf. G, a light variant that lacks strong armor and high accuracy guns, but has a powerful caliber and high rate of fire, coupled with high speed and maneuverability. This is an excellent light German tank for close contact with the enemy and reconnaissance. In the future, two varieties of medium tanks and one heavy one (on the fourth rank!) “grow” out of it. Also, II can turn into a variant of the II Ausf. G is a fast and light reconnaissance tank with high vision and fast-firing guns. The next II Luchs after him is characterized by the highest speed, but low maneuverability, and also has stronger armor. The light tank VK 16.02 Leopard brings a really significant difference to this development - it is just as fast, but has much denser armor and guns of a higher caliber (39mm). The VK 28.01 following it only reinforces the established trend - the highest speed of 72 km / h and the most powerful high-caliber shells make it a powerful opponent. The situation is overshadowed only by the high reload time. Germany's final light tanks, the Spahpanze SP I C and Spahpanzer Ru 251, are more like tank destroyers from other countries - they are small, agile, shoot far and hurt, but have virtually no armor. A separate positive quality of Ru 251 is the ability to use explosive shells with a caliber of 100mm - this allows you to pierce even some medium tanks and inflict huge damage on them from the inside.

German medium tanks

The first medium tank in Germany is the Pz.Kpfw.IV Ausf A of the third rank - it is a small mobile tank with an accurate high-caliber gun (75mm). Its disadvantage is the relatively weak armor of the hull. Another variant of the German medium tank is the Pz.Kpfw.III - a tank with average parameters in almost everything, which, at the same time, has no pronounced disadvantages. Its good gun, thick frontal armor, and sufficient speed allow it to perform almost any function on the battlefield, but it is more difficult to take out heavy enemies alone on it. Tank IV Ausf. A later changes to IV Ausf. D, which differs from its predecessor primarily in the caliber of the gun, and then there is a transition to IV, a mobile tank with good frontal armor, which is very large in size, especially compared to its predecessors. The next VK 30.01 (P) after it does not become smaller, but it becomes stronger and more accurate, and is also equipped with an 88mm caliber gun. It does not have good mobility and gets stuck on uneven terrain, but it can accelerate well in a straight line. In the future, it "evolves" into the Tiger (P), a good heavy tank. The III tank mentioned earlier is developing in a slightly different direction - the next III/IV after it also remains a good-in-everything, but not-perfect-everything tank with good armor, excellent mobility and high penetration, suffering from low firing speed. The main difference between the VK 30.01 (D) tank following it is only its huge weight and high “health” reserve, while the rest of the characteristics are very similar. But this tank again divides the further development of German medium tanks in two - into Panther I and VK 30.02 (D). The Panther is a heavy (in terms of weight) tank with powerful curved frontal armor and an extremely accurate, though not the most powerful, weapon. It's harder to control and quite large, but otherwise it's a great German medium tank. 30.02(D) is significantly different - it's quicker and has very curved armor, which allows it to avoid many shots, but its armor is thinner and it deals more damage with a precise hit. He, in turn, has a rich arsenal of accurate and powerful weapons. “Panther” further turns into its second version, Panther II, and it becomes even better - speed and controllability increase, weapons become more powerful and faster-firing. The picture is darkened only by the weak armor of the lower part of the hull. VK 30.02 (D) upgrades to Indien-Panzer, a small tank with good mobility, good armor, high rate of fire and excellent penetration. His problems are that he accelerates and aims for a long time - but this does not prevent him from being used in battles at medium distances. The Panther II then transitions into the E50, a large tank with very dense armor, excellent speed and high weight, capable of ramming enemies. More interesting is its next form - E50 Ausf. M: A relatively slow but fairly durable tank with a great gun that can shoot as far as you want, aim quickly to penetrate any target and deal massive damage. Its minus is in the relatively unprotected lower part of the case. Returning to the Indian-Panzer, it should be said about the following famous “Leopards” after it - Leopard Prototyp A and Leopard 1. Their essence is that they have almost paper armor, but at the same time, excellent speed and maneuverability are combined with powerful precision guns, and small size allows you to avoid enemy attacks.

German heavy tanks

The heavy tanks of the Reich are really heavy. All of them are extremely slow (with the exception of the Tiger), but at the same time they have thick armor and large-caliber weapons. Their armor is almost always flat, which is why these tanks are called "boxes". From the Durchbruchswagen 2 to the Maus, they all specialize in dealing massive damage to the enemy and contain the damage. The aforementioned rank four Dbw2, for example, has extremely thick armor on all sides and shoots well, but the lack of armor slope makes it a relatively easy target for tanks with high gun penetration. For comparison, the aforementioned rank ten Maus also has flat but extremely thick armor, the largest “health” reserve in the game, high-precision weapons and a huge mass, and at the same time moves slowly. This description applies to almost any German heavy tank, and they are probably less qualitatively different from each other than any other tanks within the same class (unlike the German medium tanks described above). The famous Tiger is an exception to this rule - the original "Tiger" does not have heavy armor, but develops good speed and shoots 88-caliber shells very accurately. Its Porsche variant, the Tiger (P), differs from it in reduced speed but thick frontal armor, while the second version of the Tiger, the Tiger II, combines thick armor and high speed, and also gains the ability to quickly turn in one place.

Tank Destroyers of Germany

The first German tank destroyer can be obtained very early, already at rank two, right after the Leichttraktor light tank. The first tank destroyer is called the Panzerjager I, and in fact it is he who lays the foundation for almost all of the following tank destroyers in Germany - this is a small vehicle with an accurate cannon that can shoot at enemies from afar and inflict quite a lot of damage. The only problem is that the armor of the Panzerjager I is almost non-existent, so you will always have to hide - shoot from afar, use bushes and cover. The next Marder II after him focuses more on damage rather than accuracy - being less accurate and not as mobile, Marder II is even smaller in size and must choose a good position, take time to aim and strike a strong beat. Germany's next tank destroyer is the Hetzer - heavily armored at the front due to the curvature of the tank destroyer's armor, capable of quickly aiming and firing from a variety of guns - both powerful and fast-firing. The Hetzer's problem is its low mobility and weak side armor - so it's logical to use it in ambushes and try to take a position where it won't be visible and try not to move. Next in the German tank destroyer branch is the StuG III Ausf. G, which is characterized by high speed and maneuverability, good rate of fire and high lethality. The downsides are thin armor and poor "vision" - this tank is difficult to control without a trained team and improved optics. The Jagdpanzer IV coming after it can't boast of high penetration, but it is very low and quite fast, and it also has a fairly high rate of fire - in order to play effectively, you will need to actively move out of the enemy's line of sight and aim at its sides and rear parts. Next up in the tank destroyer tree is the Jagdpanther, a fast tank with very good weapons, capable of quick fire, precise aiming and decent damage. Its downside is that it is fairly easy to spot and its armor is devoid of bulges, so the only way to keep it safe is to properly position it at an angle to the enemy so that enemy projectiles ricochet against the curved armor. After that, the tank destroyer suddenly splits in two and gives you the choice between Jagdpanther II and Ferdinand. The second version of the Jagdpanther is significantly faster and its upper front has very thick armor - but if you shoot this car from the side, its thin high walls will most likely not withstand and will be easily penetrated. Ferdinand, on the other hand, is slow, but armored from almost all sides and has a good weapon (the same one that is on the Maus). The problem is that with its low maneuverability, it is large, and its armor, although thick, is flat - it is not difficult to aim at such a tank. The Jagdtiger, the next after both models, is a highly specialized tank destroyer - it doesn't have good armor and doesn't move very fast, and its vision range isn't that great, but it deals massive damage to anyone in front of it. He shoots fast enough and deals a lot of damage per shot - the main thing is not to let the enemy go around him. The last tank destroyer German troops, Jagdpanzer E100, turns into a huge, slow-moving bunker on tracks - its armor is extremely thick and effective, and its weapons deal huge damage and penetrate opponents well. It is almost impossible to hide it, but this is not a necessity - it is enough to stand at the enemy at an angle and shoot him until he stops moving. However, you should be careful if the enemy is flanking you or shooting from below - the bottom surface of the Jagdpanzer E100 is not thick enough and can be penetrated even by medium projectiles if fired correctly.

Conclusion

We have covered almost everythingnon-premiumGerman tanks. Some models were considered in more detail due to their exclusivity and efficiency, others were skipped, as they are improved versions of their predecessors. After reading this guide, you can get a complete picture of the features of German tanks and decide how (and whether it is worth it) to develop the development branch of this nation. I hope that this knowledge will help you in battles both on the side of the Reich tanks and in the battle against them. Fight like a pro in World of Tanks Blitz!

information was provided on the addition new branch Maus (MAUS) of the German nation. The following technique will be added, shown in the table below:

New mouse branch (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) Ausf. A
9
10 MAUS

Changes are being made for a more logical mouse research branch, the slow but very armored stills VK 100.01 and Maushen will be an excellent replacement for VK 45.02 auf A and VK 45.02 auf B (alpha slippers and just slippers in the common people). Well, if you change sneakers, and in order not to take them out of the game, a level 10 vehicle is added to the branch, it is an analogue of the VK 72.01 (K), the VK 72.02 K itself will not go anywhere and will remain the same premium vehicle, only a unique camouflage and cover for the tank. Also, additional changes to the AP of German tanks World of Tanks. The main changes will affect the addition of mobility and comfort of the gun.

If the hangar already has MAUS, then a new TT of the tenth level must be rediscovered.
If the hangar already has MAUS, then level 8 and level 9 will already be researched and available for purchase in the game.

Changes in performance characteristics VK 72.01

VK 72.01 in World of Tanks - a German super-heavy class tank, the successor to the VK 70.01 with improved armor, was developed by the Kruppe concern, it also received improved weapons, it is also compared with the Soviet IS-7 and IS-4, the armor ball is 160 mm, but the turret itself , unlike the IS-7, has bends at irrational angles. It also differs from its younger brother by a faster turret aiming and reload speed of 18.5 s, fully equipped. Despite its large dimensions of 120 tons, the tank is relatively maneuverable and gains 40 km / h, its ammunition load is smaller than that of the 70th version (24 rounds). The disadvantages of the tank are its high profile, which makes it an easy target for artillery, for example, on maps " sandy river". The tank received the title of "elite" because of the ability to transfer the crew from any German TT tank to it.

This tank will receive a reinforced firepower(for example, increased damage per minute) the indicator is comparable to E100. Another important upgrade for owners of the VK 72.01 K is the armor upgrade from 235 to 246 mm. Some indicators before the release of the update are not yet the latest, for example, such as increased armor on the frontal projection.

TTX changes E100

E class tanks began to be developed from the beginning of the 40s by the Reich Ministry of Arms. Engineer Knipkamp gave the task to several firms that had not previously dealt with tanks to develop a new concept for a super-heavy tank, they received the name Panzerkampfwagen E-100. The main focus was to create a tank that would be invisible in heavy battles, but at the same time it could carry a large ammunition load, because of this, compared to its predecessors, the model range of tanks underwent structural changes, it was decided to abandon the torsion bar suspension. The drive wheels were located behind the car to increase the space inside the cab. The engineers also wanted to create a new type of sights, but in the course of research, development had to be abandoned.

Available in the game is the Pz.Kpfw.E-100, Great 383) 383 model of a premium tier 10 tank weighing 140 tons.

TTX MAUS changes

The history of the Mouse dates back to 1942. Hitler demanded a machine with very powerful armor. Several concerns were involved in the development of individual parts of the tank, among which was the well-known company Siemens, which developed the transmission. The main developer Ferdinard Porsche showed a couple of prototypes in 1944, but at the direction of Hitler, mass production of tanks was stopped because Germany did not have enough resources to develop other types of weapons.

In the game, the tank is available after reaching the tenth level. Possesses the most the best armor in your class. His gun has a very high one-time damage, good accuracy and resistance to penetration. The only negative is, perhaps, a long reload time and low mobility, which makes it an easy target for self-propelled guns and Arta.

TTX Panther II changes

In 1942, German engineers decided to develop an improved model of the sought-after Panther tank, first of all, the changes concerned armor power. The development was carried out in parallel with the second version of the Tiger, and it was decided that the Panther would be the same Tiger, only more overall. The second version received an improved chassis, observation devices, propulsion system. The thickness of the armor also increased from 60 to 100 mm. The Schmalturm tower had internal telescopic rangefinders and infrared devices. The increase in equipment entailed an increase in the dimensions of the machine up to 47 tons. The release was started in 1945 with some changes in the air defense of the tower.
In the game, the tank received level 8, it can be used as additional support for the allies in the second line. It has a good rate of fire and good maneuvers, but weak armor and a high silhouette, so it can also be a target for self-propelled guns.

Sep 14, 2016 Game guides

Tanks are the center of World of Tanks Blitz. Understanding the differences between tanks and knowing which country's tanks are best for you is half the battle. In this guide, I will try to describe the German tank development tree in as much detail as possible, but at the same time I will not go to extremes and will not paint huge tables with numerical data for each tank. The purpose of this guide is to give you an idea of ​​the direction in which you would like to develop your German tanks.

German tanks: general view

If you have already read the general guide on tanks of different nations, then this paragraph will not tell you anything new - but otherwise, or for repetition, you should familiarize yourself with it before we go directly to the tanks.

German tanks in general are tanks for the sniper. Basically, they have good frontal armor and accurate, rapid-fire guns with high penetration. Most German tanks are heavily armored and sacrifice mobility. The task of most of the tanks of this nation is combat at medium and long distances. The main skill for the pilot of such a tank is to be able to correctly position his tank, i.e. do it in such a way that enemy shots ricochet more often and cannot penetrate armor - place the tank at an angle and hide it behind various obstacles. High rank light tanks are an exception - they lose armor for speed.

Now let's move on to a more detailed review of German tanks.

German light tanks

Relatively thick armor and high maneuverability (but low speed) allow German light tanks to quickly position themselves on the battlefield and shoot at enemies at medium range. The first tank of this nation, the light tank Leichttraktor, copes well with these tasks - an accurate gun with a high level of penetration allows it to shoot enemies even from a long distance without much difficulty, and a good health reserve allows it to fight at short distances. Its main problem is its size - it is very easy to hit it. At the same time, the low speed of this tank will not allow it to break away from faster rivals (for example, MS-1). After it, German light tanks are divided into two variations - Pz.Kpfw. 35 and Pz.Kpfw. II. The differences between the 35th and II are that the 35th has almost cardboard armor, but is very mobile and shoots high (40mm) caliber shells with a high level of penetration, while the II is a more versatile tank with good armor and a high rate of fire, coupled with high accuracy and pointing speed. At the same time, he is much less mobile and very poorly overcomes the ride uphill. In the future, the 35th turns into the 38th, which differs from the 35th only in a greatly reduced weight (+speed, -armor), but its next version, Pz.Kpfw. 38 n.A., with the same properties, it also has a small size, which makes a difficult target out of a tank. In the future, this branch passes into Pz.Kpfw. IV, a medium tank, which I will talk about in the corresponding section. Model Pz.Kpfw. II, meanwhile, goes into Pz.Kpwf. III Ausf. G, a light variant that lacks strong armor and high accuracy guns, but has a powerful caliber and high rate of fire, coupled with high speed and maneuverability. This is an excellent light German tank for close contact with the enemy and reconnaissance. In the future, two varieties of medium tanks and one heavy one (on the fourth rank!) “grow” out of it. Also, II can turn into a variant of the II Ausf. G is a fast and light reconnaissance tank with high vision and fast-firing guns. The next II Luchs after him is characterized by the highest speed, but low maneuverability, and also has stronger armor. The light tank VK 16.02 Leopard brings a really significant difference to this development - it is just as fast, but has much denser armor and guns of a higher caliber (39mm). The VK 28.01 following it only reinforces the established trend - the highest speed of 72 km / h and the most powerful high-caliber shells make it a powerful opponent. The situation is overshadowed only by the high reload time. Germany's final light tanks, the Spahpanze SP I C and Spahpanzer Ru 251, are more like tank destroyers from other countries - they are small, agile, shoot far and hurt, but have virtually no armor. A separate positive quality of Ru 251 is the ability to use explosive shells with a caliber of 100mm - this allows you to pierce even some medium tanks and inflict huge damage on them from the inside.

German medium tanks

The first medium tank in Germany is the Pz.Kpfw.IV Ausf A of the third rank - it is a small mobile tank with an accurate high-caliber gun (75mm). Its disadvantage is the relatively weak armor of the hull. Another variant of the German medium tank is the Pz.Kpfw.III - a tank with average parameters in almost everything, which, at the same time, has no pronounced disadvantages. Its good gun, thick frontal armor, and sufficient speed allow it to perform almost any function on the battlefield, but it is more difficult to take out heavy enemies alone on it. Tank IV Ausf. A later changes to IV Ausf. D, which differs from its predecessor primarily in the caliber of the gun, and then there is a transition to IV, a mobile tank with good frontal armor, which is very large in size, especially compared to its predecessors. The next VK 30.01 (P) after it does not become smaller, but it becomes stronger and more accurate, and is also equipped with an 88mm caliber gun. It does not have good mobility and gets stuck on uneven terrain, but it can accelerate well in a straight line. In the future, it "evolves" into the Tiger (P), a good heavy tank. The III tank mentioned earlier is developing in a slightly different direction - the next III/IV after it also remains a good-in-everything, but not-perfect-everything tank with good armor, excellent mobility and high penetration, suffering from low firing speed. The main difference between the VK 30.01 (D) tank following it is only its huge weight and high “health” reserve, while the rest of the characteristics are very similar. But this tank again divides the further development of German medium tanks in two - into Panther I and VK 30.02 (D). The Panther is a heavy (in terms of weight) tank with powerful curved frontal armor and an extremely accurate, though not the most powerful, weapon. It's harder to control and quite large, but otherwise it's a great German medium tank. 30.02(D) is significantly different - it's quicker and has very curved armor, which allows it to avoid many shots, but its armor is thinner and it deals more damage with a precise hit. He, in turn, has a rich arsenal of accurate and powerful weapons. “Panther” further turns into its second version, Panther II, and it becomes even better - speed and controllability increase, weapons become more powerful and faster-firing. The picture is darkened only by the weak armor of the lower part of the hull. VK 30.02 (D) upgrades to Indien-Panzer, a small tank with good mobility, good armor, high rate of fire and excellent penetration. His problems are that he accelerates and aims for a long time - but this does not prevent him from being used in battles at medium distances. The Panther II then transitions into the E50, a large tank with very dense armor, excellent speed and high weight, capable of ramming enemies. More interesting is its next form - E50 Ausf. M: A relatively slow but fairly durable tank with a great gun that can shoot as far as you want, aim quickly to penetrate any target and deal massive damage. Its minus is in the relatively unprotected lower part of the case. Returning to the Indian-Panzer, it should be said about the following famous “Leopards” after it - Leopard Prototyp A and Leopard 1. Their essence is that they have almost paper armor, but at the same time, excellent speed and maneuverability are combined with powerful precision guns, and small size allows you to avoid enemy attacks.

German heavy tanks

The heavy tanks of the Reich are really heavy. All of them are extremely slow (with the exception of the Tiger), but at the same time they have thick armor and large-caliber weapons. Their armor is almost always flat, which is why these tanks are called "boxes". From the Durchbruchswagen 2 to the Maus, they all specialize in dealing massive damage to the enemy and contain the damage. The aforementioned rank four Dbw2, for example, has extremely thick armor on all sides and shoots well, but the lack of armor slope makes it a relatively easy target for tanks with high gun penetration. For comparison, the aforementioned rank ten Maus also has flat but extremely thick armor, the largest “health” reserve in the game, high-precision weapons and a huge mass, and at the same time moves slowly. This description applies to almost any German heavy tank, and they are probably less qualitatively different from each other than any other tanks within the same class (unlike the German medium tanks described above). The famous Tiger is an exception to this rule - the original "Tiger" does not have heavy armor, but develops good speed and shoots 88-caliber shells very accurately. Its Porsche variant, the Tiger (P), differs from it in reduced speed but thick frontal armor, while the second version of the Tiger, the Tiger II, combines thick armor and high speed, and also gains the ability to quickly turn in one place.

Tank Destroyers of Germany

The first German tank destroyer can be obtained very early, already at rank two, right after the Leichttraktor light tank. The first tank destroyer is called the Panzerjager I, and in fact it is he who lays the foundation for almost all of the following tank destroyers in Germany - this is a small vehicle with an accurate cannon that can shoot at enemies from afar and inflict quite a lot of damage. The only problem is that the armor of the Panzerjager I is almost non-existent, so you will always have to hide - shoot from afar, use bushes and cover. The next Marder II after him focuses less on accuracy and more on damage - being less accurate and not as mobile, Marder II is even smaller in size and must choose a good position, take time to aim and land a powerful blow. Germany's next tank destroyer is the Hetzer - heavily armored at the front due to the curvature of the tank destroyer's armor, capable of quickly aiming and firing from a variety of guns - both powerful and fast-firing. The Hetzer's problem is its low mobility and weak side armor - so it's logical to use it in ambushes and try to take a position where it won't be visible and try not to move. Next in the German tank destroyer branch is the StuG III Ausf. G, which is characterized by high speed and maneuverability, good rate of fire and high lethality. The downsides are thin armor and poor "vision" - this tank is difficult to control without a trained team and improved optics. The Jagdpanzer IV coming after it can't boast of high penetration, but it is very low and quite fast, and it also has a fairly high rate of fire - in order to play effectively, you will need to actively move out of the enemy's line of sight and aim at its sides and rear parts. Next up in the tank destroyer tree is the Jagdpanther, a fast tank with very good weapons, capable of quick fire, precise aiming and decent damage. Its downside is that it is fairly easy to spot and its armor is devoid of bulges, so the only way to keep it safe is to properly position it at an angle to the enemy so that enemy projectiles ricochet against the curved armor. After that, the tank destroyer suddenly splits in two and gives you the choice between Jagdpanther II and Ferdinand. The second version of the Jagdpanther is significantly faster and its upper front has very thick armor - but if you shoot this car from the side, its thin high walls will most likely not withstand and will be easily penetrated. Ferdinand, on the other hand, is slow, but armored from almost all sides and has a good weapon (the same one that is on the Maus). The problem is that with its low maneuverability, it is large, and its armor, although thick, is flat - it is not difficult to aim at such a tank. The Jagdtiger, the next after both models, is a highly specialized tank destroyer - it doesn't have good armor and doesn't move very fast, and its vision range isn't that great, but it deals massive damage to anyone in front of it. He shoots fast enough and deals a lot of damage per shot - the main thing is not to let the enemy go around him. The last tank destroyer of the German troops, the Jagdpanzer E100, turns into a huge slow-moving bunker on tracks - its armor is extremely thick and effective, and its weapons deal huge damage and penetrate opponents well. It is almost impossible to hide it, but this is not a necessity - it is enough to stand at the enemy at an angle and shoot him until he stops moving. However, you should be careful if the enemy is flanking you or shooting from below - the bottom surface of the Jagdpanzer E100 is not thick enough and can be penetrated even by medium projectiles if fired correctly.

Conclusion

We have covered almost everythingnon-premiumGerman tanks. Some models were considered in more detail due to their exclusivity and efficiency, others were skipped, as they are improved versions of their predecessors. After reading this guide, you can get a complete picture of the features of German tanks and decide how (and whether it is worth it) to develop the development branch of this nation. I hope that this knowledge will help you in battles both on the side of the Reich tanks and in the battle against them. Fight like a pro in World of Tanks Blitz!

We started talking about German planes. Let's move on to the tanks.

First branch

The first branch is represented by Czechoslovak vehicles, with the exception of the Marder III anti-tank self-propelled gun. It is not clear why the developers put it here, but this particular PT deserves special attention, or rather, its gun with armor penetration over 150 mm (and this is at rank II). This PT is capable of punishing even the Tigers, but it suffers greatly because of its “cardboard” cabin, which even a machine gun pierces.

The first tank in the line Pz.38(t) Ausf. A is not very interesting, although already the second tank, Ausf. F, sufficiently armored - 50 mm each in the forehead of the turret and hull. Its 37mm cannon makes the tank far from the most efficient vehicle on the battlefield. It will be very difficult to hit anyone with this weapon, and if you consider that they can throw it with some Soviet T-50, his fate becomes completely sad.

In general, the first tanks in the first branch are quite passable, which cannot be said about the latest modification - Hetzer. This self-propelled gun will deliver a large number of problems to the enemy, and many shells will bounce off her ricochet forehead. She herself, having a 75-mm gun, will punish opponents very often. Throws this anti-tank hard, even to the IS-2, which doesn't care what slope its armor is at.

Second branch

Backlight heavy tanks becomes really heavy only starting with the legendary Tiger - Pz. Kpfw. VI Tiger Ausf. H1. And the Royal Tiger II modification has become a favorite tank, which is rolled out in regimental battles. Before the Tigers, we will have to ride medium tanks, which can please you with good armor-piercing and rate of fire. However, the ultimate goal is to reach the Tigers.

Third branch

In the branch of medium tanks for real deadly tank will become Pz. IV F2 with its powerful 75 mm gun, which is capable of hitting the Soviet KV from a distance of up to 1.5 km. In the same branch, we will meet the legendary Panthers, which cause a lot of pain to the enemy. But you won’t be able to get pleasure on Panthers in battles on medium tanks - they are heavy and clumsy, they are still heavy tanks.

Fourth branch

In the "anti-aircraft guns" branch, the Kugelblitz is of particular interest - it has firmly registered in the arsenal of regimental fighters. In "direct hands" this anti-aircraft gun is capable of destroying both enemy aircraft and heavy royal Tigers. The rest of the anti-aircraft guns do not stand out in anything special, they just do their job well - they destroy aircraft. Although it is worth noting the Ostwind with its 37 mm gun. It can be used to destroy enemy anti-aircraft guns and disable modules and tank guns, which is useful when the enemy is busy with an ally.

Fifth branch

The tank destroyer branch is interesting as long as tank destroyers have at least some mobility. But already starting with the Yak Panther, the game turns into waiting for the first bomb from the plane. At the same time, such monsters as Ferdinand, YAK Tiger are priority targets for aviation. However, in simulator mode, these ATs feel much better as long as there is no aircraft. But they are very annoyed by light and medium tanks, and the artillery they call in very often hits these gigantic vehicles.

If the first PTs are quite maneuverable and it’s interesting to play on them, then you don’t really drive on the Yak Pantsir. In general, we chose a place for ourselves - and sniper, changing our position as much as possible.

This concludes our review of the German tank development branch from War Thunder. Don't forget to check out the German aircraft development tree if you haven't already.

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