Heavy tank t57 heavy tank. Experienced heavy tank T57 (USA)

Tank T57 in WoT- top drummer from the alternative branch of American heavy tanks (although the only TT in this branch is the T57). The most important advantage of the machine is certainly its weapon with a loading drum, which is capable of inflicting huge damage at the moment.

The article was written on 01/27/2014, with update 0.8.10

Nicknames:

  • "Havik" - for English word"heavy" in the name of the car;
  • "Drummer" is a nickname that combines all equipment with an automatic loader.

Interesting on the topic:

Description:

T57 appeared in the game on December 06, 2012, along with update 0.8.2. The machine immediately interested many players. Everyone was very impressed with his drum and an interesting way of pumping. Some tankers get nervous at the sight of him, even when the "hevik" is standing and reloading, because they do not always know that the enemy is on cooldown.

Research and leveling:

The branch on which our drummer is pumped is unique. It contains both light tanks and medium ones, and our ward T57 completes everything. It is pumped out from the T54E1 medium tank, for this you will have to gain 250,000 experience on a top-end vehicle, and then also spend 6,100,000 silver to buy a vehicle.

The only non-unique T57 module is the radio, which is also found on the T110E5, T110E4, T110E3. Good thing you don't have to download anything.

The engine is weaker than that of our fellow T110E5 by as much as 65 hp. (810), despite the fact that the tank is almost a ton heavier. This slightly affects our dynamics, despite the fact that the running gears are almost identical.

The tower has an interesting ricochet shape, from which shells often ricochet, falling not only on the forehead, but also on the sides. We have terrible cardboard on top, the damage of the artillery suitcase can go completely, try to always stay close to shelters.

Characteristics of a heavy tank:

Tool:

The most relish of the T57 is in its T179 120 mm gun. The nearest similar guns are the French SA45 120 mm, from the AMX 50b drummer and the American M58 120 mm, from the T110E5. But we will only compare the T179 with the SA45, since it also has a drum.

Hevik charges faster than its French counterpart and can spit out 4 rounds in less time. At the same time, they have the same accuracy, although the American aims faster (0.27 versus 0.30 for the AMX) and his convergence is less prone to increase after the shot (3.5 versus 4.0 for the French). Even the American has the best UVN indicators, this property is inherent in all the technology of this nation.

But that's where the positives end and the harsh truth of life begins. And so, here are the minuses of the T57 gun, compared to the AMX 50b: less ammunition - 36 versus 56, more dispersion coefficient when turning the turret - 0.14 versus 0.1, the visibility of the shot is higher than that of the Frenchman.

The flight speed of the T179 projectile is impressive - 1,067, and this also applies to the cumulative gold projectile. Although the Frenchman has sub-calibers that fly four times !!! faster speed sound - 1,334 m/s. You can learn more about all the characteristics of the T57 gun under the spoiler below.

Weapon characteristics:

Crew:

There should not be any special problems with the crew. Unless you have to retrain them for gold if you want a 100% effect from playing on T57 right away, otherwise you will have to be content with 80% skills. And all because of the original upgrade branch, because, in fact, you are transferring the team from a medium tank to a heavy one.

Everything else is in order, we have four crew members: commander, gunner, driver and loader. Attention: The tank commander performs the functions of a radio operator, so it will not be easy to improve the visibility on the T57 (eagle eye and radio interception).

The pumping configuration for the "hevik" can be the most diverse, each player will pick up something of his own. I will present here two setups for playing aggressively and supporting the team:

Aggressive: our task is to maximize accuracy on the move, protect the ammo, and increase the skill of the entire crew in order to quickly reload and accurately kill enemies in a peppy tank chopper:

  • Commander (radio operator) - light bulb, combat brotherhood, repair, eagle eye or radio interception;
  • Gunner - repair, combat brotherhood, smooth turret turn, sniper;
  • Mechanical driver - repair, brotherhood in arms, smooth running, off-road king;

Support: we increase the cohesion of the crew, the maneuverability of the vehicle, and the accuracy of fire:

  • Commander (radio operator) - light bulb, brotherhood in arms, eagle eye, radio interception, repair;
  • Gunner - repair, combat brotherhood, smooth turret turn, master gunsmith;
  • Mechanical driver - repair, military brotherhood, off-road king, virtuoso;
  • Loader - repair, combat brotherhood, "non-contact" ammo rack, desperate.

Security:

In terms of security, the T57 lags behind most of its counterparts, our main skill is NI (for fear). Because of a large number pussies at random, we can keep the whole crowd behind cover, since no one wants to take all the damage from your drum. This can and should be used, especially on city maps.

But if, nevertheless, the enemy tramples on you, we can only defend ourselves with a more or less rebound tower and a seam in the forehead of the chassis, the thickness of which is 203 mm. rest of the forehead and most of the tower has from 114 to 127 mm, and this is very small, at such levels of battles in which we will be thrown. Yes, and the enemy is trying to knock out the drummer first.

The sides of the undercarriage and the upper part of the turret have only 50 mm of armor. Based on this, we should not tank with a caterpillar and hide behind shelters more, otherwise artillery, from one suitcase, can ruin the whole game for us at once. Right behind the side of the chassis is a BC, it has little HP and often fails. It’s not worth talking about the stern, there is a power plant and fuel tanks, which sometimes light up from a large-caliber splash.

Booking:

Equipment, equipment and ammunition:

The best configuration for the T57 is only one:

  • Improved ventilation Class 3;
  • Reinforced pickup drives;
  • Vertical stabilizer Mk 2

Some put coated optics instead of reinforced aiming drives, but they are in the minority.

The equipment is standard, but the fire extinguisher can be replaced with 100-octane gasoline, the tank does not burn often, and mobility does not interfere with us at all.

In the ammunition load, you definitely need to have a little silver gold, 8-12 (3-4 drums) will be enough, the rest should be filled with armor-piercing ones.

positive and negative sides:

Pros:

  • Good turret traverse speed;
  • Good turning speed;
  • Excellent penetration;
  • The presence of an automatic loader;
  • Good UGN;
  • Relatively small size;
  • Ricochet tower.

Minuses:

  • Arta, when hit on the roof of the tower, deals full damage;
  • High profile;
  • Weak ammunition;
  • Not much top speed
  • Bad booking;
  • Long drum reload.
Conclusions:

The T57 Heavy Tank is certainly an excellent vehicle, both medium players and reindeer can bend over it, and experienced tankers simply break random. But you need to play the hevik carefully and wisely in order to use its full potential to its fullest.

Your task in battle is to support allies, 57 was created to play in a platoon or team, and it would not be advisable to break through the flank on it yourself. Stay close to your own when riding in a group, choose well-armored allies for the team.

The car feels great on city maps. The main technique is a sudden appearance from around the corner, inflicting huge damage on the enemy, after which you will need to hide for reloading, it is better to drive off to the allies. Sometimes it is possible to hold back the advance of the enemy by using an armored turret, such as Himmelsdorf's "banana".

Every self-respecting player in World of Tanks sets a goal for himself. Without this, any entertainment becomes inexpressive and boring. Therefore, whether you are a pro player or just a beginner, you must be aware of exactly what you are moving towards and what kind of car you would like to drive at high levels. Today we will review and compare the T57 Heavy and Amx50B tanks.

Modules

The most basic thing a tank commander should know is what equipment is installed on his vehicle. There are many options and parts that can be used on each specific model, however, only certain modules will be the most effective and efficient. So, we present you the T57 Heavy guide.

  • Tower. The T169 model will fit well in this place. It has a view of up to 400 meters and a relatively high turning speed for a heavy tank. Its only downside is armor. Fifty millimeters from the rear is prohibitively small, as it makes the vehicle vulnerable to medium and some light tanks.
  • The 120 mm T179 gun has high penetration for all types of projectiles. We can say that in a duel of two T57 Heavy they will be able to inflict damage on each other without any problems.
  • The Continental AV-1790-5C engine produces 810 hp. s., which is very small even for a heavy tank. As a result, its maneuverability and ability to quickly relocate suffers.
  • The chassis of the T97, coupled with the engine, does not allow the tank to accelerate to a decent speed.
  • And finally, the AN / VRC-3 radio station, which provides communication at a distance of up to 745 meters.

Crew

Continuing our tank guide, we have reached an equally important component of your vehicle. No wonder they say that the war is won not by weapons, but by people. Properly selected professions and skills will make T57 Heavy even stronger.

So, the full crew of this tank consists of four people - the commander, gunner, loader and driver. Each of them should learn repair and disguise skills. And also it would not be superfluous to add "combat brotherhood". Just keep in mind that this skill works when all crew members have fully studied it, and does not fit with the "combat girlfriends" skill.

The remaining two places for each crew member must be taken by the most advantageous skills.

  • The commander must know "radio interception" and "sixth sense". This will allow you to detect the enemy on the way, if you have taken a convenient place for protection.
  • The gunner is simply obliged to have the skills "smooth turret turn" and "sniper". They will increase your chances of hitting the enemy and his modules.
  • The driver is responsible for the movement of the machine. Due to the low maneuverability and engine power, you will need the "king of off-road" talent, and to make it easier to shoot while moving - "smooth ride".
  • The charging choice is not much. "Contactless ammo rack" will reduce the chance of detonating ammunition, and "desperate" will increase the reload speed when durability drops to a critical level.

Probably, our review of tanks in World of tanks has already borne fruit, and you have learned a lot useful information. But that's not all. Next, we will look at the equipment that should be taken with you into battle.

Equipment

In addition to basic parts and human resources, you can strengthen your car in other ways. For example, by purchasing consumables before the battle. What to put on T57 Heavy? Equipment must be chosen carefully, with an eye on future tactics.

  • In any case, you will need a "vertical stabilizer" and "reinforced aiming drives". Both of these items will provide greater accuracy when firing from a stationary position.
  • In third place, either "improved ventilation" to increase the efficiency of the crew, or "enlightened optics" to increase the viewing radius is suitable. Decide for yourself what you need.
  • A first aid kit and a repair kit are required.
  • Depending on what you took as the third skill, you can choose either "Coke of Cola" to improve skills, or "Hand Fire Extinguisher" if you have "ventilation".
  • The last item is ammunition. Remember: the vast majority should be armor-piercing. Self-propelled guns and light tanks are easily destroyed with 1-2 shots, and you are not alone in the team. Therefore, a 28-8-0 or 20-16-0 layout will work well for you.

Match

So, you "bought, shod and dressed" a car, as our tank guide says. If you think that now no one is your enemy, then you are deeply mistaken. Much will depend on your personal skills and "feeling of the battle." But even with 100% mastery, there are some tips for handling this tank.

  • You are not a stormtrooper. Going forward, diverting attention to yourself and taking the first blow is not about you. Despite the fact that you are a heavy tank, low armor will not allow you to face the enemy head-on.
  • In open areas, you will be an excellent target. Even without taking into account the self-propelled guns, the low rate of side armor will not protect against hits in the ammo rack.
  • Rear attack. If you plan to quickly drive through the city and go behind the back of the enemy, in 70% of cases the idea will turn into a failure. T57 Heavy has too low maneuverability and speed for this.

But what to do then, asks the Heavy player? You are "a crouching tiger, a hidden dragon" rolled into one. No, you are not destined for the fate of PT and hide and seek in the bushes. But it's not worth jumping ahead.

  • Launch light tanks of illumination forward.
  • Let heavy tanks with increased armor score start a fight.
  • Your task is to slowly go around the enemy, go to their side and finish them off.
  • A rapid-fire magazine will allow you to take out several opponents at once. But don't stray far from your allies. While reloading, you will be very vulnerable.
  • Don't get involved in close combat. You have high enough accuracy to shoot from a distance.

Advantages

Continuing the review of tanks in World of tanks, it's time to draw some general conclusions. Based on them, you can think over your own battle tactics and try to follow it.

  • One cooldown is enough to deal up to 1600 damage.
  • The armor is set at the perfect angle, which increases the chance of ricochet.
  • Good shooting angle.
  • Fast reload.
  • High armor penetration rates.

disadvantages

  • Low self-armor.
  • Little speed.
  • Small ammo.
  • Ineffective in solo play.
  • It takes a long time to come down.
  • The ammunition rack often explodes.

Comparison

One of the many questions players get to level 10 is deciding which vehicle to ride. Same with our tank. One of the compromises that an experienced "tanker" is ready to make is the choice of which is better: T57 Heavy or AMX50B.

We will not bring Full description this model of the tank, but just imagine a brief comparison of this technique.

  • The French tank has lower armor values ​​both on the turret and on the hull. In addition, it has a lower margin of safety.
  • At the same time, it makes it a bit lighter, making its top speed nearly double.
  • As for weapons, the level of armor penetration and damage are about the same. But at the same time, the "Frenchman" loses in the rate of fire due to the long reloading of the clip.

As a result, it can be said that the AMX is more suitable for surprise rear attacks and maneuvers. While the "American" is designed for attacks from afar. What suits your style of play is more up to you.

Summary

The T57 Heavy is a real killing machine. The high rate of fire and good speed for a heavy tank are well suited for fighting in a city or defending selected terrain. The player who has chosen this tank as the main tank must be prepared for the fact that the fate of the match rests on his shoulders. After all, it is he who, in the late stage of the game, is able to quickly and effectively remove the “unfinished” enemy from the field.

Unfortunately, this machine is not suitable for a single game. You will not be able to "pull" the team if it is quickly destroyed. Therefore, for those who want to decide the outcome in a battle alone, it will be better to find another tank for themselves. For those who prefer to play in a team, this "device" will be a real find. After all high level penetration and damage (almost the highest among tanks of this level) will allow you not only to help your allies who are stuck in a firefight, but also tip the scales in your favor.

The drawings of the T57 Heavy, as you understand, have not gone away, and the developers of World of tanks very reliably restored the intended appearance and characteristics of this vehicle. So we can roughly find out what she would be capable of in battle.
First, let's get acquainted with the gaming characteristics of the machine. The T57 heavy gun has the same penetration and one-time damage as the T110e5. In addition, the gun has a huge rate of fire, and any top tank destroyer will envy the level of damage per minute. At the same time, the gun had - very good accuracy, not the best, but far from the worst, aiming time and quite sufficient ammunition.
It is worth noting that, unlike its predecessor, T57 Heavy does not require you to play gold, which means that you will often and successfully bring silver from battle.
The margin of safety of our combat vehicle is noticeably less than that of most of its classmates. The mass is also relatively small, and since the military did not plan to give it an engine comparable to the power plant of the French AMX50B, Hevik is very far from the dynamics of medium tanks.
Due to the placement of an automatic loader in the rear of the turret, the tank received very large dimensions, which, in turn, did not make it possible to raise the gun high enough. At the same time, it goes down quite well. And the last thing - an American cannot boast of either a viewing radius or a level of disguise, however, he has nothing to complain about.

Tank history.
After the victory parade in Berlin, the leading armies of the world began or resumed the development of heavy tanks in order to create a vehicle capable of competing with the latest Soviet IS-3, which made an indelible impression on the military.
In 1946, the Americans worked on the T-43 project, sorting through various versions of the hull and turret. And although the final version, which received the M-103 index, was made in a classic layout, in their developments, American engineers did not ignore the possibility of installing a oscillating turret on the T-43. A similar tower was created by French tank engineers. The main difference and benefit from using a oscillating turret was that the breech of the gun was stationary relative to the turret body. This made it possible to install an automatic loader in it.
However, it was not without very serious shortcomings. Firstly, in a turret of this type it was much more difficult to ensure horizontal stabilization of the gun. Secondly, it was not possible to carry out reliable sealing. This meant that the tank could not be used in conditions very likely at the time, nuclear war, and he could not force deep water barriers. Work on machines of this type, one of which was armed with a 120 mm gun and had the T57 index, proceeded very slowly and, in the end, were curtailed in 1957 before the assembly of the prototype was completed.

Crew perks.
The crew needs to download the next set of perks. To the commander - the sixth sense and military brotherhood, to all other crew members repair and military brotherhood. We download individual skills for the third perks - repair from the commander, sniper from the gunner, off-road king or virtuoso from the driver mechanic, non-contact ammo rack from the loader.

What equipment and modules to install.
As for equipment, it is worth remembering that Heavy does not burn when hit in the forehead, but due to the peculiarities of its design, it is often shot at the turret, and as a result, the gun and the turret rotation mechanism fail. So the fire extinguisher can be replaced with a large repair kit, which will not only allow you to re-repair damaged modules, but also increase the speed of repair by 10%. We leave the first-aid kit in place, since the contusions of the crew members, although not entirely tragic, are quite unpleasant.
Equipment. You cannot put a gun rammer on a tank with a loading drum in World of tanks. Therefore, we put a stabilizer, improved ventilation and reinforced pickup drives. You can sacrifice drives in favor of coated optics.

Penetration zones and weak points.
Booking Hevik makes a rather painful impression. One of the weakest projectiles he comes across in the game has no problem dealing damage. 200 millimeters of penetration is enough to easily deal damage in the NLD, the bottom of the oscillating turret, and even directly into the base of the gun. In a rhombus, the tank starts to get penetrations through the tracks very quickly. The upper frontal part will not be able to hold the armor-piercing shells of our own gun, but the beak of the tower easily beats them off.
So, our tank, as, frankly, the vast majority of any other equipment in the game, will not be able to avoid damage under fire from enemy guns while standing in an open field. But, the armor in the area of ​​the upper part of the tower, coupled with good vertical aiming angles, will completely allow you to play from high shelters and through the tops of hills. This is the only way we can tank hits, because in a rhombus, and even more so in any other projections, causing damage to Hevik does not present any difficulties.

How to play correctly.
Traditionally T57 Heavy is compared with another drummer - amx50b. Long time, in the eyes of the vast majority of players, the result of the comparison was very simple - the Frenchman was not even close to the American. Although this statement was controversial before, it has now become clear that these are fundamentally different tanks. T57 is much slower than its French counterpart and cannot change flank during the reload time of the drum. But he has much less vulnerable zones in the frontal projection. Thanks to fairly good frontal armor, most of our turret is prone to ricochet. This means that it is quite difficult to punch Hevik from long and medium distances. Opponents will often be discharged by an American at idle. Such fighters of the enemy team will provide you with the opportunity to discharge the drum with complete impunity.
In addition, thanks to the tower and comfortable vertical aiming angles, the T57 Heavy is comfortable to play through the curves of the terrain. The main thing is to learn not to travel too far at the same time, but to show the enemy only the gun and the top of the tower.
And yet, these two strands have a lot in common. The loading drum gives both a fantastic DPM. In less than 10 seconds, you are able to halve or even destroy almost every enemy, or quickly get a few underdogs. The French gun converges a little faster, but the American has a little less CD inside the drum. On the T57, it is not necessary to fight in an attacking group. Your cannon will be useful at long distances as well. In such positions, it is much easier to survive the reloading of the drum.
The rate of fire allows you to harp and keep an inaccurate enemy on the rink, making it possible for all members of your team to shoot as efficiently as possible. It is very nice to knock down the caterpillar of the enemy, who is in a hurry somewhere. After all, the faster he rides, the more vulnerable places he turns towards us at the moment of knocking down the caterpillar at full speed.

The drawings of the T57 Heavy, as you understand, have not gone away, and the developers of World of tanks very reliably restored the intended appearance and characteristics of this vehicle. So we can roughly find out what she would be capable of in battle.
First, let's get acquainted with the gaming characteristics of the machine. The T57 heavy gun has the same penetration and one-time damage as the T110e5. In addition, the gun has a huge rate of fire, and any top tank destroyer will envy the level of damage per minute. At the same time, the gun had - very good accuracy, not the best, but far from the worst, aiming time and quite sufficient ammunition.
It is worth noting that, unlike its predecessor, T57 Heavy does not require you to play gold, which means that you will often and successfully bring silver from battle.
The margin of safety of our combat vehicle is noticeably less than that of most of its classmates. The mass is also relatively small, and since the military did not plan to give it an engine comparable to the power plant of the French AMX50B, Hevik is very far from the dynamics of medium tanks.
Due to the placement of an automatic loader in the rear of the turret, the tank received very large dimensions, which, in turn, did not make it possible to raise the gun high enough. At the same time, it goes down quite well. And the last thing - an American cannot boast of either a viewing radius or a level of disguise, however, he has nothing to complain about.

Tank history.
After the victory parade in Berlin, the leading armies of the world began or resumed the development of heavy tanks in order to create a vehicle capable of competing with the latest Soviet IS-3, which made an indelible impression on the military.
In 1946, the Americans worked on the T-43 project, sorting through various versions of the hull and turret. And although the final version, which received the M-103 index, was made in a classic layout, in their developments, American engineers did not ignore the possibility of installing a oscillating turret on the T-43. A similar tower was created by French tank engineers. The main difference and benefit from using a oscillating turret was that the breech of the gun was stationary relative to the turret body. This made it possible to install an automatic loader in it.
However, it was not without very serious shortcomings. Firstly, in a turret of this type it was much more difficult to ensure horizontal stabilization of the gun. Secondly, it was not possible to carry out reliable sealing. This meant that the tank could not be used in a nuclear war, which was very likely at that time, and it could not cross deep water barriers. Work on machines of this type, one of which was armed with a 120 mm gun and had the T57 index, proceeded very slowly and, in the end, were curtailed in 1957 before the assembly of the prototype was completed.

Crew perks.
The crew needs to download the next set of perks. To the commander - the sixth sense and military brotherhood, to all other crew members repair and military brotherhood. We download individual skills for the third perks - repair from the commander, sniper from the gunner, off-road king or virtuoso from the driver mechanic, non-contact ammo rack from the loader.

What equipment and modules to install.
As for equipment, it is worth remembering that Heavy does not burn when hit in the forehead, but due to the peculiarities of its design, it is often shot at the turret, and as a result, the gun and the turret rotation mechanism fail. So the fire extinguisher can be replaced with a large repair kit, which will not only allow you to re-repair damaged modules, but also increase the speed of repair by 10%. We leave the first-aid kit in place, since the contusions of the crew members, although not entirely tragic, are quite unpleasant.
Equipment. You cannot put a gun rammer on a tank with a loading drum in World of tanks. Therefore, we put a stabilizer, improved ventilation and reinforced pickup drives. You can sacrifice drives in favor of coated optics.

Penetration zones and weak points.
Booking Hevik makes a rather painful impression. One of the weakest projectiles he comes across in the game has no problem dealing damage. 200 millimeters of penetration is enough to easily deal damage in the NLD, the bottom of the oscillating turret, and even directly into the base of the gun. In a rhombus, the tank starts to get penetrations through the tracks very quickly. The upper frontal part will not be able to hold the armor-piercing shells of our own gun, but the beak of the tower easily beats them off.
So, our tank, as, frankly, the vast majority of any other equipment in the game, will not be able to avoid damage under fire from enemy guns while standing in an open field. But, the armor in the area of ​​the upper part of the tower, coupled with good vertical aiming angles, will completely allow you to play from high shelters and through the tops of hills. This is the only way we can tank hits, because in a rhombus, and even more so in any other projections, causing damage to Hevik does not present any difficulties.

How to play correctly.
Traditionally T57 Heavy is compared with another drummer - amx50b. For a long time, in the eyes of the vast majority of players, the result of the comparison was very simple - the Frenchman was not even close to the American. Although this statement was controversial before, it has now become clear that these are fundamentally different tanks. T57 is much slower than its French counterpart and cannot change flank during the reload time of the drum. But he has much less vulnerable zones in the frontal projection. Thanks to fairly good frontal armor, most of our turret is prone to ricochet. This means that it is quite difficult to punch Hevik from long and medium distances. Opponents will often be discharged by an American at idle. Such fighters of the enemy team will provide you with the opportunity to discharge the drum with complete impunity.
In addition, thanks to the tower and comfortable vertical aiming angles, the T57 Heavy is comfortable to play through the curves of the terrain. The main thing is to learn not to travel too far at the same time, but to show the enemy only the gun and the top of the tower.
And yet, these two strands have a lot in common. The loading drum gives both a fantastic DPM. In less than 10 seconds, you are able to halve or even destroy almost every enemy, or quickly get a few underdogs. The French gun converges a little faster, but the American has a little less CD inside the drum. On the T57, it is not necessary to fight in an attacking group. Your cannon will be useful at long distances as well. In such positions, it is much easier to survive the reloading of the drum.
The rate of fire allows you to harp and keep an inaccurate enemy on the rink, making it possible for all members of your team to shoot as efficiently as possible. It is very nice to knock down the caterpillar of the enemy, who is in a hurry somewhere. After all, the faster he rides, the more vulnerable places he turns towards us at the moment of knocking down the caterpillar at full speed.

At a time when the M103 tanks were being finalized and adopted in the United States, specialists continued to design samples of experimental heavy tanks, the design of which was largely based on the experience gained in the development of the M103. So, on October 12, 1951, it was decided to create experimental heavy tanks with the main armament in the so-called "rocking" tower and with an automated loading system. The idea of ​​a "rocking" tower was borrowed by American engineers in France, where by that time similar towers had already been installed on the AMX-13 and AMX-50 tanks. The "rocking" tower consisted of two halves - the lower one, which rotated 360 ° on the chase, and the upper one, in which the gun itself was installed rigidly. The top of the turret could move in a vertical plane to aim the gun. Due to this, the breech of the artillery system always remained motionless and, therefore, it was relatively easy to place an automatic loader behind it. The new American tank, designated T57 (according to American post-war terminology - “120-mm cannon tank T57”), was to be based on the chassis of the T43 tank and at the same time have a “rocking” turret with a 120-mm gun on heavy external trunnions. A 7.62 mm machine gun was paired with the gun (on the left), and on the right was a telescopic sight. The automatic loader was located in the massive rear of the turret and consisted of a feeder and an 8-round drum located under the gun's bolt. Three types of ammunition could be loaded into the drum, driven by hydraulics, the choice of which was made by the gunner or tank commander. Spent cartridges were ejected through a special hatch on the roof of the tower. It should be noted, however, that the total ammunition load of the T57 tank was only 18 rounds. According to the US military, this was clearly not enough. Relatively small (because of the massive niche of the tower, which deviated when the gun was raised down to the engine compartment) was the angle of vertical aiming of the gun.


T57 Heavy Tank 1.jpg


T57 Heavy Tank (USA)


According to the initial assignment, two experimental towers with weapons were made. The chassis of the T43E1 tank was modified to install new turrets, but for a number of reasons the program was canceled in January 1957. There are two theories as to why the T57 Heavy Tank did not enter mass production: 1.) a catastrophic delay in the delivery of internal equipment for the first sample of the T57. The long-term construction, of course, did not inspire confidence in the military, and, in addition, at that time there was a prospect of creating lighter tanks capable of carrying similar weapons. 2.) It was not possible to seal the joint between the lower and upper parts of the tower, it was during these years that they began to use protection against weapons of mass destruction, and the tanks themselves were supposed to be used at the forefront of a tactical nuclear strike. Any non-density of the joints would nullify all efforts to protect the crew , which is why such towers took root only in France, as well as on French-built tanks in general non-nuclear countries.


T57 Heavy Tank 3.jpg

As a result, the turrets of the T57 tank were written off for scrap, and the chassis was decided to be kept for further experiments. A similar fate befell the T58 tank, also with a "rocking" turret. Its main weapon was to be a 155 mm cannon equipped with an automatic loader. Now the automatic loader was equipped with a 6-round magazine located behind the gun breech. The magazine drum had a separate-sleeve loading, and the spent cartridges first fell back into the store, and then the loader manually removed them. The crew of the T58 tank consisted of four people, three of them were in the tower (commander, gunner and loader). A feature of the turrets of the T57 and T58 tanks was the roof structure, equipped with a movable middle part. With the help of hydraulics, it could lean up at an angle of 60 ° along with the commander's cupola and the loader's hatch. In this case, the roof was supposed to serve as a protective shield during the urgent evacuation of the crew. As in the case of the T57, two turrets for the T58 tank were ordered, and it was planned to install them on the T43E1 chassis, but the simultaneous freezing of the T57 and T58 projects put an end to all work in the field of "rocking" towers. Thus, the French type of tower american designers did not accept it. Despite the automatic loader in the "rocking" tower, there was a fourth tanker in the crew, who "up-charged" this automatic weapon. Note that theoretically, the use of an automatic loading system on American experienced tanks provided a rate of fire of up to 23 rounds per minute versus two with manual loading, however, with a magazine of only six or eight shots, such a rate of fire was clearly unattainable.

What is the T57 Heavy Tank. Outwardly, the tank resembles the AMX-50B tank we already know. And after reading his story of creation, it becomes clear why. As it turned out, these tanks have a lot in common. Both tanks are equipped with a 4-round drum and a 120 mm gun.

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