Secrets of the game sacred underworld. Sacred guides and walkthroughs

Z.Y. and in general, always read the inscriptions on the sculptures and on the monoliths, there are a lot of jokes. Do you want free health elixirs? Then, upon arrival in any city, spank to the well, click on it and get a healing freebie! Tired of drenching ordinary monsters? Then go in search of dragons! There are only eight of them in the game, with one with quests. I've only soaked 5 so far.
1 Entering the "Raven Rock" go to the stable, there is a gate, behind it is a path, and behind it is a cave. So here you go to that cave, wet everyone there, and set sail through the portal to the peninsula. A fat reddish dragon will lie there, and all sorts of soldiers and wolves will fuss around it.
2 Stomp into Zhurag - Nar. From there, stomp to the floor with trolleys, and from there to the floor where there are a lot of monsters. The dragon will be somewhere northeast. It's hard to see him, but you really try.
3 This dragon can not be seen only if you go through the game blindfolded. It is located in the ice gorge - a cry, not far from the 1st of the parts of the elements of Ancaria.
4 For the sake of this dragon, you will have to fry under the desert sun. In short spank in Horad-nur. There, take the quest from the orc to kill the horde of the undead and go south. there will be a half-dead bony dragon and a tiny appendix (a horde of the undead).
5 I found this Dinosaur in the forest, I did not figure out how. Black Elves hang out around him. Correction: In order to find the place where the cultists butcher the seraph (to obtain a light blade) in the place described a little higher, you must first save it from the cave of the cultists. The cave is located northeast of the vampire villa (the place where the vampire starts). Specifically, the novice saved earlier in one of the quests speaks about her (the quest is given south of the monastery, where the seraph starts, the 1st side). By the way, starting with a seraph, leave the monastery and go a little to the right, you will see a stonehenge, in which you can see the butchering of a forest troll by a sorcerer.
Correction: In order to find the place where the cultists butcher the seraph (to obtain a light blade) in the place described a little higher, you must first save it from the cave of the cultists. The cave is located northeast of the vampire villa (the place where the vampire starts). Specifically, the novice saved earlier in one of the quests speaks about her (the quest is given south of the monastery, where the seraph starts, the 1st side). By the way, starting with a seraph, leave the monastery and go a little to the right, you will see a stonehenge, in which you can see the butchering of a forest troll by a sorcerer.
If you want to earn a little experience, then you need to get out of Porto Valum up to Bravesbury, and from Bravesbury you need to go exactly along the path to Bravework Castle. There is a sculpture between Bravesbury and Castle Braywork, and if you use it, it gives a lot of experience for the killed monsters! Like the mentor's elixir, only cooler! There are 5 hidden locations in the game.
1. JASON is located to the west of the dragon's settlement, there is a barely visible path, we pass along it, and there the word jason and the lake are hollowed out of the pebbles, and next to it is a hockey mask and a machete (only for GLAD).
2. Pakmen is located west of the Fairy Stream, if you go between the blacksmith and the merchant, then we pass between the houses and turn southwest point-blank to the forest, there you will find a path - it leads to a cave.
3. Glasses (all Persians have different models). If you divide the deserts into western and eastern, then in the southeastern corner between the sea and the mountains, there is a narrow passage, there is a pier, to the boat and to the orc peninsula, there the person gives the quest to soak the drink, you need to trample on the carpets, they will warn you of something and once again and wet them for this a good orc will give points.
4. Jedi saber. To do this, you first need to free the seraph from the dungeon, which is located east of the vampire estate, she will say, like our paths will converge and teleport, leaving the rune. Later in east. desert, if you go east along the path from the orc camp, then after crossing the bridge we will come to the place Aish-Yadar, still to the east and a little to the north, we comb the area and see the burned building, there are a lot of monsters and this seraph we kill monsters and we approach it she u peaces and gives a jedi blade.
5. Tristram from the first DIABLY. I went there and went nuts - everything was so familiar! Even Griswold and others are there! More super. The city is north of Moorbrook.

The map is attached in the file.
Download file

Dragon map.
Download file

There are amulets that your character cannot wear. Some of them have COOL Prizes. If you stick them into "socket" armor or a weapon, then these prizes will become available to you. There are a number of types of unique sets for the Gladiator in the game:
“Amazing eyes of Dalmar” - 8 things (found 2)
“The Fate of Siritkam” – 6 items (found 1)
“Jacquere's Appearance” - 4 items (found 1)
“Loghrars Rescuer” – 5 items (found 1)

For other characters there is also In Braverock Castle, after a mission with a merchant in the square, two merchants appear, if you talk first with one, later with the other, then the product changes for the better. You can pump up a set of the best armor for yourself. When you play with a cheat for immortality, the character becomes a bunny.
To avoid this, we create an unsuitable character, enter the code for immortality and load the one we will use.
He will be immortal. There are also big spiders, I only killed two. And my strategy is this - blades in two hands are super, consider that you are a superman and even more elixirs it helps. But you understand that you can find which opponent in terms of level against you, if reddish, then higher in level, and if greenish, then like you, but if yellowish, then lower than you, and if grayish, then sucks. If you go to the resort as a Gladiator, then they will give some German glasses, if you go by the Dark Elf, they will give you “reality Neo” glasses, I haven’t tried it with others!
There are a lot of bugs in the game, for example, in version 1.66, you can't pass a target where you need to bring water to a dying person as a gladiator!
If you approach the combo master, save, go to the exchange of pebbles, drop the pebbles, press the exchange and load, then the cursor will turn into a stone, and does nothing, it can only start up magic. If you play as a ghoul, you can make its form endless ( in other words, you don’t have to constantly reincarnate):
1) start the game (ghoul)
2) take the form of a ghoul
3) export it, exclusively in the form of a ghoul
4) start a new game as an exported ghoul
5) change the appearance from a ghoul to a knight
6) wait for him to reincarnate from a knight again into a ghoul (already forever)
7) and here is a real ghoul, and not some kind of lady ghoul. If you go through the Seraphim resort, they give Stairway to Heaven glasses. There is a method to duplicate objects with holes and rings or amulets. It is done like this: The inventory is stuffed so that there is no free space left, we approach the blacksmith and shift the leaky object to him (either from the hand or from the inventory, but then we put a bottle in the place of the vacated space so that the object does not fit back into the inventory), and without taking the item, close the blacksmith's window, the item falls to the floor, click on the blacksmith, the number 2 (3,4, ...) appears in his window on the item - this means that you have two such items (duplicate and duplicate, there are more originals no), we build in all the best (a ring or an amulet), take the item and close the blacksmith's window, and select the 2nd one from the floor near you (via ALT, because it is not visible like that) with already built-in beauties. You now have two super items. If you take beauty out of objects, then they are taken out of both at once (from time to time an object can change its characteristics - if you make a lot of duplicates, and later pull out amulets from them).
I experimented with 2 very strong blades for level 20 (damage 200-380, but low attack speed), but if you make a duplicate of the blade, then the attack speed will increase (I have from 110 to 220), the damage doubled. And one more thing - when you pick up both blades (the original and the duplicate), the second one is not visible in your hand, and when you click on one of them in your inventory with the mouse, the image on the second one is lost and the cells with the duplicate become transparent with a blue (reddish) background. (Just glitches - they do not affect the course of the game, but the hero with a good weapon)! Runes for free!
You need to go to the combinator and make a quick save. Then press on the combinator and in the rune exchange screen transfer 4 all runes to it [shift, but do not immediately change them to some other rune] and press the quick load button, after loading the combinator will have a rune that you can choose, and those runes unused will lie with you. Click on the select button and voila, you have a free rune in your backpack! (I have version 1.5.25) Hi Everyone. We wondered for a long time why the undead bosses were needed, we went through the whole game, but it turned out that if you click on an item, he puts on automatically, so we clicked on the head, and he put on his hand. I don’t know how it’s incomprehensible, but there is a chance without any lotions to grind bunnies. Almost at the beginning of the game, where the Silver Stream is, if you go a little to the northeast there is a circle of pebbles in which the sorcerer kills the monster and disappears, so at the entrance there is a stone if you press it in a circle, hares are generated which you can successfully bludgeon, get a little experience and collect gold and items that fall. One grave says: "Windo Ouse. We tried to dig it deeper." There are a huge number of bugs in the game, but some of them can be fixed, for example, in a mission where you need to bring water to a dying person, but a flask of water does not appear, you need just hit the tilde (~), type "wasser" and the flask will appear. The game has a huge number of bugs, but some of them can be fixed, for example, in a mission where you need to bring water to a dying person, but a flask of water does not appear, you just need to press the tilde (~), type "wasser", and the flask will appear. Here they already knew about bugs with merchants and combo masters, but it must be admitted that the developers foresaw this as well. If you do the work described above, then when you swap objects (ordinary and free), then the free one will suddenly turn into a cow, and will cost 0 coins. And in case of activation of the "xerocopied" rune of opportunities, all duplicates of this series will first disappear visually, and then practically. So you have to activate them right away. Another thing is if you urgently need funds - these bugs are indispensable. In general, be vigilant. In the castle of sorcerers, which is in the swamp, it seems the castle of Mistdale, a zoo and a cemetery, and in the cemetery one of the trees has an image of a cat's face on it. To get HEALTH BOTTLES, you need to click on the merchant a couple of times, then reddish bottles will always appear in his goods. I bought a full satchel in such a way. ..The goal that is unrealistic to pass with the Gladiator (a fighter dies in the desert) CAN be passed: press the left button from 1, write both large and small signs WASSER a couple of times, if it doesn’t work out, then write CHEATS WASSER. In order to bring water to a dying fighter, in the console you need to type the word WASSER. Near the puddle where the quest is being made, instead of the gaping and disappearing circle, a flask will appear, which must be taken to the dying. There are many hidden tunnels in Sacred (filled with monsters obviously). For example, from the beginning of the game, you can immediately get to the eastern land. If anyone did not know, then I'm telling you about this:
Sit on a stallion, take any small arms, click on the enemy with the mouse, before the shot occurs, click the mouse on the ground next to you, without releasing it, start driving in circles around the one you are shooting at, the hero will shoot non-stop at the enemy (am ) (if there are many).
Not far from Hedgeton (or whatever it is called there) you can find the grave of Torvin. In addition, this is the smallest way to the Eastern lands. Because to find this grave? Yes, it's painfully easy! We go south from Hedgeton and immediately adjoin the mountain (Skhod). Let's go and see the tunnel and go into it. By the way, near the grave of Torvin it will soak ... ARAGORN FROM THE LORD OF THE RINGS, who will ask you to find his blade.
we make an energy discharge for ourselves (like blue pistols) and choose a more decent crossbow ... we stand still, shoot at the dragon ... after 30-40 seconds the mysticism is lost, and you start shooting 2 arrows at once with a crazy rate of fire ... although after level 30 you can fill up anyone you like with your fists.

Correction: it does not always work, you do not need to release the left mouse button with all this. Where it is impossible to give water, try to enter water or wasser. I got a bottle. About dropping heads: it's not just a weapon, it's the only weapon a ghoul in ghoul form can use. Taking into account that the damage of the ghoul in this form is multiplied, the skulls become not just deadly, but super-lethal (for me - from about 100 damage in the form of a knight to 400 in the form of a ghoul). For those who play not fair!
Introduce immortality, find a cave with skeletons and enter...
After you kill everyone at the door, EXIT and re-enter!
Until you get bored ... Every time the monsters are updated! When you pass by the vampire, in the Ascaron tavern (Bravrock Castle, if I don’t confuse anything) through the ALT we look for Lucius (flaming snow-white) - we come up to talk, we wet the insolent, we take the key to the basement. There are several levels in the basement, on the last one is the Main Vampiressa. You have to soak - eventually a couple of three fascinating little things will fall out :) Other heroes do not have Lucius. I would like to clarify the placement of the 1st Dragon.
Go from Porto - Draco to the west. There we find a wide path. We go along it, soaking all the creatures along the way (dark elves, forest gargoyles, flying lizards). We go through the forest, later we cross the river along the bridge, later we go along the river ... And now we go out to a clearing, and dark elves hang out there, and even with a dragon. We wet the dragon, take away all its treasures and shake it from there. Firstly.
In the advice at the very top that @nd gave an error, the city is not Porto Vallum but Porto Draco, but otherwise everything is in order.
Secondly.
Between Bravok and Bravesbury there is an experience sculpture (for killing monsters they give approximately 6 times more experience), and on
northwest of the sculpture (to the left of the road and a little above the river) is the tarantula mortis, I think comments are superfluous.
Who still hasn’t figured it out, I explain: you make the spider see you and bring it to the sculpture, urinate it, and when it
there are a few lives left, click on the sculpture and finish it off. I was given 84000 exp.
B-3rd.
The dragons located in Zhurag-Nar are quite difficult to find. To facilitate this task, the link contains screenshots with detailed
an indication of how to get to this dragon.
Fourthly, the damn tarantula-mortis is located in the eastern mountains in the desert, and by the way, in one of the burnt buildings, there is a Jedi blade for a seraph.

The map in the archive shows all the places about which I mentioned in the message.
Download file

First of the game there is an opportunity to get a free experience. Find the 1st goblin shaman (2, 3, 4...) and begin to kill the goblins that these shamans spit on as you go, playing smoothly, a new level appears in 6.7 minutes. (currently 14, downloaded from 10). In particular, the fist of the gods is not bad: 6 goblins in one fell swoop and 2.4 thousand experience in a piggy bank (6 * 400 with kopecks). Things that make it possible to storm animals are a very necessary thing. Once I was attacked by a bunch of black elves and imagine for yourself a bunny, which I hit with my ax killed 2 black elves of level 31 !!! and later attacked me. From time to time bunnies help.
Quest "Path to the Monastery in the Ice Creek Plain": Sharifa dies in battle and does not revive after death. The solution to the problem is to load a saved game and try again. There may also be situations when an NPC character that is important for passing the storyline dies. The solution to the difficulty is to load the moment when the character is still alive. There is one place in the game where you can find an artifact and later stick it into the armor.
In search of the element of fire, we will be sent to the city of dragon worshipers. The scales we are looking for will be in the skeleton of a dragon, which we will pass by in our search. Obviously this skeleton will not fall under your feet, but you can look for such a thing. Armor is enhanced much better than some blacksmith would do. In the town of Braverock Castle, next to the merchant is a man who will give the task. In this case, it is not directly necessary to find a person who will tell you everything. But! after completing this task, return to the first person and talk to him. And he will be the second merchant in the town. Notice two merchants on the same screen. Note trade with the first go to the second and the first has new things so you can build a good collection. I would like to add about the quest with "Neo glasses".
Vampiressa calls these points creature control. If you put them on, the Vampire will look like some kind of Maryivanna. And more about dragons, a dragon sits next to each of the relics of the elements. The strongest flame (I soaked it for 9 minutes). Near Fairy Crossing (I think that is the name of that city), there is a dungeon (west of the town) called "Pak-Man's Dungeon". There are yellowish balls (they give 10 exp each) and blue ones (they take away 600 health, plus poison). We collect all the yellowish balls and run out. We run back, and there, all the balls are in their own, legitimate place! Regarding the dragons. One is located behind the Frostgard fortress. There is also a portal leading to the beginning of the desert from Porto Draco. In the Pac-Man dungeon, there are yellowish balls (they give 10 experience each). We collect all the balls and run out. Later we climb back and, oh magic, they are there again. The seraphim has a gift, he remakes any long-range weapon into 2 bracelets. If you shoot without interruption, then the bracelets will be exchanged for the initial gun (rate of fire like an assault rifle). Useful against dragons. If you go from Krehenfels Castle (Crow Castle) up to Shakura, then halfway you will meet Franka, who will give you a quest (destroy the merchant and free the women). So, if you destroy the merchant and don’t rescue the women, then Franka will start throwing you endless experience and, most importantly, a bunch of your abilities. From consoles (X-Box, etc.) there is little (for some) utility! ! ! If you collect everything (approximately 12 pieces) near the place where you appeared, an NPC will appear who will ask you for two levels (from 1 to 3, from 48 to 50) no matter how many "Exp" you have and what level you are and take all attachments. !!! (INFO NOT TESTED) !!! If you find some cave with strong monsters - destroy them, get out of there later, go back and "Oh, GLORY to the Testicles" they are there again. In this way, you can (if there is enough tension) really swing. 1. If you xerify items (Somewhere it is written about this) do not forget that the merchant with whom you do this will not be able to sell you anything else (HE JUST DOES NOT HAVE ANYTHING left).
2. On the same topic. Copied magic runes will increase the level of the spell, BUT THE COOLDOWN WILL GROW UP Scary, so it's better not to do this at first. In some cases, for example, if you completed a quest, but didn’t count it, you don’t need to smash everything around, scold, etc. in the area where you took the task, it may seem that you need. But if the "MAIN" task is not performed, then this will be the end (it happened to me in a mission where it is necessary to bring water to a dying warrior). I play as a vampire. Passed the game 2 times with export. I'm currently playing on Gold difficulty. Pumped the ghoul to level 90. Unique items started dropping after the first playthrough. Now I have "Enemies die on eye contact" about 60 (Comfortable to level, creatures die on their own, but "bosses-red health with arrows do not die even at 60"), Percentage of unique items found is about 70 (any 2nd item unique "dark yellow"), Means just an unmeasured amount (I don’t know what to do with), Impact - from 1000 - to 31000 (this is the maximum that I applied).
In order for the blow to come out massive, you need the skill in things “Deal a critical hit +”, I personally have it equal to 10. Health is about 12,000. Now about sets (greenish things):
For the ghoul, I found sets: Dalmar, Rekundis, Starion, Annuk and Torvin.
Absolutely collected only one - Torvin. If you completely put on a set, then in addition to its own pluses on things, it gives: Relics of Torvin: Resistance at the physical level 15%, Vampirism +2, Parade +2, 10% actual transfer and a greater chance to find special items 25%. Now about incidents and jokes. I found a hare, which I could hide in a satchel, it looks like a reddish square there :), if you throw it out of the satchel, then it (the square) will turn into a hare and run away. I found a rune that looks like a portal rune, only coffee-colored, skill +1 is written on it, I didn’t figure out what to do with it, but it can be built into a thing. Tips: Skulls are only good at the beginning of the game. At the moment I find only weak ones: damage is 1000, and I have a maximum of 2500 on the sword, it makes no sense to take them. Embed rings and amulets in things that increase attack speed, the ghoul, at high attack speed, waves his arms so that the eye does not have time to see. No need to build a sorcerer into things. runes (does not make sense), do not embed blacksmith skills (it will be unrealistic to change them for rings and amulets). The dragon giving quests (when completing all tasks, such as bringing him knights, making a toothpick), at the end gives a ball (increases damage to dragons), so we build it into the best thing, after which Dragons are extinguished in less than 10 seconds. I use the main skill Attack / Ripping claws with a ghoul - in a short period of time 5-6 hits, at least one of which flies away with damage for 6000.
Z.Y. The best things are “things with holes”!!! I know the method of how to buy the best things from a merchant: Find a merchant located next to the portal, buy, later go through the portal to any place and immediately back, the merchant will have new things. So you can not do a task with 2 merchants. There is a fascinating bug with mentor bottles in the game: the smaller the bottle, the more experience (Small increases 100% more experience gained, normal 50%, and large 25%). .
We export the hero, then we exit the game and open any 16th editor, at the address 00000570 and then we change the first 8 values ​​from 01 and further (select a skill), then we change the next 8-9 values ​​to ff. we start the game, import the hero and the selected abilities have a value of 255. you can choose and change any abilities, constitution-0A put first because 0D is placed before it, i.e. blade fight.
A word about unique items: A unique item is an item with one or more features. I have found 18 so far. Here they are:
1. Greater chance to find special items (+%) - The higher the %, the greater the opportunity to find unique items (green items, sets, this does not apply).
2. Percentage of all resistances (+%) - increases resistance at the physical level, magically, fire and poison.
3. Chance on hit to get gold from the enemy (+%) - at 100%, gold will pour out of the enemy with each hit.
4. Weaker opponents die upon eye contact (+) - with a fairly large number, all opponents die, not counting minibosses (monsters with arrows).
5. Extended day (+%) - the day is getting longer.
6. Extended night (+%) - the night is getting longer.
7. Increases the ratio of actual energy to harm (+) - did not figure out what this means, who figured out write.
8. On attack and defense (+) - increases attack and defense.
9. Chance to deal a critical hit (+) - The more, the more often and stronger the crit. I had a case that I dealt Crit to a monster - 118,000 (which has 15,000 health at the most).
10. Enemy experience (+%) - more experience is gained from enemies.
11. Divide (+) - this is only a hypothesis, most likely the enemy you hit has a chance to temporarily become your ally and fight for you.
12. Pulls the enemy's life per hit (+%) - one of the most needed features. At a higher value, health bottles become unnecessary. The monster hits me 1 time out of 10 (approximately), and I hit it 8 times out of 10 and with each hit I get life. Even the dragon can't do anything about it and dies.
13. Increased light radius (+) - The larger, the more visible at night.
14. Does not indicate an invisible enemy (+) on the minimap - at least destroy it, I don’t know what that means.
15. Removes damage from the gold supply (+) - more gold falls out of the monsters.

To earn money, you must have the ability to disarm enemies. Then you can sell all the things that your enemies lost in battle and get money.

Easter Eggs: In the game you can find a lot of gizmos sent by the author.
For example, boxes with a Game Box, a balalaika or even a rabbit, but what to do with them is a mystery.
If you play as Demoness, you can fly through the Druid forest and find a small gazebo, if you enter it, you will find yourself in a cave where there are 2 rooms. In one room, an inscription is written on the floor - If you go to ZHADUK you kill die, and another is some kind of thing, if you get close to it, it will kill you at the moment with a laser.

There are a large number of large dragons (onyxia) in the game. The location of one of them in the desert near the city of Khorad-nur, many may know about this, but I know a way to soak this onyxia quickly and without much effort, with any level. When you come to her and she starts chasing you, then you turn around and run towards the city where she can get stuck between houses and you can easily kill her or run into the house near which she stands and in the house she cannot hit you, but you calmly you can use some kind of general machine (Gladiator-Striking look).

I'll start right away with my favorite - fashion. A simple tip, but at the same time necessary: ​​buy several sets of gear at once, as this will increase your lethality depending on the enemy. And the gear must be collected with mods, except for rare cases when the item gives more than the modified one. Do not forget that this toy is full of quests, when passing you will be given something important! So I collected a little less than 500 attack and 300 defense on artifacts and mods! By the way, do you like ghosts? I love it! It was on them that I reached the twentieth level in an hour from the first level! And it's done like this: go north of Porto Draco, find a hut with "blinds" in the basement, wet them, get out of the basement. Then come in and find a new group of ghouls who want to bang you! Check it out as fast as you need to. Remember, in this place the ghosts are always higher, or what level you are. It's nice to drive =).

1. Before rushing headlong into the dungeons, it is better to pump the hero in the first part, at least to level 30, otherwise it will not be sweet.
2. Before going to the tower of Shaddar the Enlightened, go to the town of Purgatory (in Russian translation).
3. And before going there, stock up on the most powerful combo attacks - the zone will be densely populated by demons, a global weapon will be required.

In order to earn artifacts at the very beginning, before approaching for a reward in the quest, it is better to save and load until you are given an artifact.
Attention! Artifacts are only given by NPCs that do not exist in the original. And the artifact can be knocked out of a dude for 30-40 minutes.

Lines of the original armor (such a green one) each has 7-8. Cool stuff, read the specs carefully. Especially lethal - this is a bonus - inflicting open wounds, imagine: a slowed down and bloody enemy is running after you, and from him, like from a bucket of blood, gushing. So, there is a cemetery of heroes, there on the islands of pirates, when you go for the first part of the medallion in the dungeon. You can admire the super-strong characters in the original armor.

There is a bug in the game, after completing the quest you run up not far from the quest giver, click on him, the Persian runs to him. Before reaching 3-4 steps, press F9 (quick save), and then press F8 (quick load), a lot of times (press the current load immediately). Somewhere after 5-10 minutes of such a download, press ok many times. And voila, exp, gear, gold, there are a lot of skills.

There is a merchant in Breivok Castle, next to the teleport. Buy something from him, and then climb across the road, upstairs, to the house located next to the waterfall. Inside the building, go down to the basement, and immediately go up outside. After these simple manipulations, head back to the merchant and enjoy a fresh assortment of things. Each time the merchant will have completely different lots. Thus, having a solid supply of patience, you can dress your hero in good clothes.

Approach the merchant, see what he has, buy if you like it. Go and teleport to another city, etc. Approach the merchant there and again you can buy, you can not buy and back. And so in a circle. The chance is small, but I bought a little green little thing from the merchant for my demoness.

At the beginning, when you are already leaving the Colosseum, go along the road, and when there is a turn, you will see one grave below. Open it, kill the zombies, and Arwen's Quicksword will drop out of it. This sword increases the chance of obtaining special items. I have silver +32 at level 52.

1) Fraud with export / import (for everyone).
At the very beginning of the game, each character appears near a chest with some item and a skill rune. We start the game with any Persian, open the chest, select the rune, export the character. We go out, import the character and open the chest again, take the rune and export it - and so on until you get bored. In half an hour, as a seraph, I collected a full backpack of runes, pumped the Persian and exchanged them with the combo master for those that were needed. The truth always falls out the same, which, in principle, is not very good, since, usually, it is the most unnecessary of all the character's abilities. But for a vampire, this is a big plus, because the claws of death fall out, that is, a strong blow.

2) Shenanigans with runes for 2+ lvl (vampire).
If you do a trick with import / export, then the LVL of the character should not exceed 2 or 3, otherwise the runes simply will not fall out, but balalaikas, bells and other burda will appear instead. But a vampire has the ability to fill runes for 3+ lvl: take a vampire, import (preferably at least 10 LVL). We run from the house immediately to the city, near the city a farmer meets us and gives the quest "wolf margala". We find a wolf, we extinguish, we come for a reward, we export. We import again (we already know where the wolf sits), go straight to the wolf, extinguish it and again for a reward. This, of course, is longer, but then I collected the shield, sword and rekundis armor in addition to the runes. But the vampire must still be pumped for this, so as not to be extinguished with the wolf and Sakar "Rim for a long time, it is advisable to ignore everyone altogether, only extinguish the wolf.

3) Shenanigans with books (vampire).
Sometimes it is useful to talk to passers-by, they can tell interesting things. For example, I learned from a city dweller that books and stories (in a magazine) are not just invented in SACRED. By collecting some series of books or stories, you can get bonuses. What kind of bonuses - I don’t know, because. haven't collected any series yet, but found a way to collect them with vampires. Again, import/export. We take a vampire, 25+, so that she can be imported for silver. We import the vampire, and before clicking "start the game", we select in the column the difficulty not of bronze, but of silver. We start in the same house. As soon as you start, search the whole house - on the second floor there should be, near the stairs, a stand for books and scrolls, on the first - in the middle of the room. Select and read. Sometimes a gamebox drops out. Why I need it, I don’t know myself, I just didn’t pick it up. Then everything is clear: we collected books / scrolls - we export them. Re-import collect books and export.

Orc resort island

If you go from Khorad-Nur south to the sea, and then all the way east, to the cliff, you will find a narrow path leading to the pier. On the pier, you will notice a boat on which you can get to the island where the orcs rest. The orc at the pier will ask us to rid him of annoying tourists. Trample the towels of these orc tourists and they will attack you. After you kill everyone, talk again with the orc on the pier and he will give you sunglasses as a gift.

Jedi Laser Sword

When playing as the Seraph, you have the opportunity to get a real Jedi lightsaber. First you need to free a seraph captured by black magicians near Bellevue. This seraph is being held in a cave east of the old mansion where the vampiress starts. Then go to Khorad-Nur and go east from it, across the bed of a dried up river, go south to the rocks, and again east along them. You will see a burned building, in which you will find a dying seraph, after the death of which you will get a laser sword.

Pacman Level

In the city of Fairy Crossing, go behind the blacksmith's house to the north, and turn west. When you reach the forest, look for a barely noticeable path leading to the southwest. At the end of the trail, you'll find a cave that contains a Pacman mini-game. Collect yellow balls, they add experience, and blue ones should be avoided, because. they do damage...

Tristram

Exit Mistdale Castle and follow the riverbank to the northeast. Having thus passed to the sources of the river, you will find the village of Tristram, well known to you from the first Diablo.

Jason's stuff

North of the village of Drakkenden (the one where the peaceful dragon lives) there is a well-camouflaged path through the woods leading to a clearing containing Jason's hockey mask and machete from the movie Friday the 13th. Only the Gladiator can use them.

vampire queen

Entering the Call of Ascaron tavern, which is located south of Braverock and going to the upper right corner, you can talk to a man named Lucius, then kill him and pick up the key, which will open the entrance to the X6 dungeon. then going to the X7 dungeon - you can fight the Queen of Vampires.

Note: only works when playing as Vampiressa

Torvin's grave

You can come to the grave in two ways:

1. through dungeon 73, which is located southwest of South Hedgeton

2. through dungeon 76, west of the dragon, named Sssilith, Swamp Dragon

Then, once in the area with a small lake, find a tree (red circle) - under it there will be a grave, in which you are guaranteed to find Torvin's Mace.

Additionally, in the same place, you can complete a secret quest:

pick up the sword (green circle) and take it to the lake, where the forest shooter Arogarn will be waiting for you.

Note: The secret quest can only be completed by completing the "Wood Shooter Arogarn" quest - southwest of Bellevue - not far from the Dark Elf and Wood Elf spawns.

hidden grave

Vertically up from Mascarell, there is an island. Near the island there is a quest "Boris of Garfield". Then across the island and across the river to the left. Then up the river, so that the river is on the right, until the forest appears. And through the forest up and to the left there is an invisible path that leads to the grave. There is an ax and a bow, and the name and 2 dates are written on the grave.

Sacred Underworld

Babylon 5

This easter egg from the movie Babylon 5, at the bottom of the cave lies the Shadow Cruiser. Found in the Dryad Forest. It is an elevator leading to the cave. If you approach the cruiser, it will instantly kill you, as evidenced by the inscription in the next room.

lumber merchant

In the location Underworld "a" Embalming Forest "there is a hidden merchant who is located in the forests, you can get to him through a small path through the forest. The merchant itself is unremarkable, but he will not be superfluous either.

Timber Trader 2

In the location Underworld "a" Embalming Forest "there is another hidden merchant. He hides in a house near the gate leading to the task of the Bar Green Hell and is an undead, his name is Mick swift (pirate).

your grave

There is a grave in the Khaduk settlement, when you try to open it, the name of your character is written on it, there is nothing remarkable in the grave.

Arkanoid

In the forest of the Dryads, as you know, there are two portals. Through the one located to the north (with an arch) you get into the room where the merchant stands, and the room has an arkanoid. You can play it. How? - easy to guess. Winning is experience. (100 per hit ball). Sometimes the portal does not open, if this happens, then you need to go through the entire quest "The Way of War" and jump through the passage into the portal and teleport to the Dryad Forest.

mountain cemetery

In the north of the Volcano Island there is an entrance to the caves in the form of a stone gazebo. The way there is very, very simple - only the blind can fail to notice it. The route is marked on the map, and its "secret" part is actually a straight line among dense thickets of trees. We go into the cave. The undead are falling on us and we are quickly clearing the dungeon from enemies. There are a great many graves in Ancaria and the Dungeons, and less and less often we discover new ones. But in vain! When you open the graves in this dungeon, bosses like the Forest God, etc. will rain down on you. And in the northern part of the dungeons, heroes crawl out of the graves (Dark Elf or Elf, etc.)

/ What secrets can be found in Sacred?

What secrets can be found in Sacred?

04/11/2014

In Sacred, secrets can be found almost everywhere, and almost all of them are designed to help the player manage to get a unique item or simply to cheer up after meeting famous characters from other books, films or games. Let's look at some of them:

  1. Sacred secrets, Unusual Grave

    Following from Silver Creek to Porto Vallum, a small settlement can be found. You should not go into it, it is better to immediately go to the southeast of it. Near the turn, notice the grave. Be careful, because a zombie boss will come out of it and attack you. Destroy it to get the rare Arwen Swift Sword weapon. Also, with a small probability, two runes may fall out.

  2. Sacred secrets, hidden grave

    Reach Mascarell and move up from it until you find yourself on the island. Cross the stream that flows there and continue along the bank so that the river is on your right. Soon you will find yourself near the forest, go deeper and find a barely noticeable path, trodden at the top left. On it you can get to the desired grave, which contains a unique ax.

  3. Sacred secrets, Dragons of Ancaria

    In the world of Ancaria, there are 8 majestic dragons, of which only one is friendly and can issue a quest line. If you successfully deal with them, then dragon treasures will be obtained as a reward.

Orc resort island

If you go from Khorad-Nur south to the sea, and then all the way east, to the cliff, you will find a narrow path leading to the pier. On the pier, you will notice a boat on which you can get to the island where the orcs rest. The orc at the pier will ask us to rid him of annoying tourists. Trample the towels of these orc tourists and they will attack you. After you kill everyone, talk again with the orc on the pier and he will give you sunglasses as a gift.

Jedi Laser Sword

When playing as the Seraph, you have the opportunity to get a real Jedi lightsaber. First you need to free a seraph captured by black magicians near Bellevue. This seraph is being held in a cave east of the old mansion where the vampiress starts. Then go to Khorad-Nur and go east from it, across the bed of a dried up river, go south to the rocks, and again east along them. You will see a burned building, in which you will find a dying seraph, after the death of which you will get a laser sword.

Pacman Level

In the city of Fairy Crossing, go behind the blacksmith's house to the north, and turn west. When you reach the forest, look for a barely noticeable path leading to the southwest. At the end of the trail, you'll find a cave that contains a Pacman mini-game. Collect yellow balls, they add experience, and blue ones should be avoided, because. they do damage...

Tristram

Exit Mistdale Castle and follow the riverbank to the northeast. Having thus passed to the sources of the river, you will find the village of Tristram, well known to you from the first Diablo.

Jason's stuff

North of the village of Drakkenden (the one where the peaceful dragon lives) there is a well-camouflaged path through the woods leading to a clearing containing Jason's hockey mask and machete from the movie Friday the 13th. Only the Gladiator can use them.

vampire queen

Entering the Call of Ascaron tavern, which is located south of Braverock and going to the upper right corner, you can talk to a man named Lucius, then kill him and pick up the key, which will open the entrance to the X6 dungeon. then going to the X7 dungeon - you can fight the Queen of Vampires.

Note: only works when playing as Vampiressa

Torvin's grave

You can come to the grave in two ways:

1. through dungeon 73, which is located southwest of South Hedgeton

2. through dungeon 76, west of the dragon, named Sssilith, Swamp Dragon

Then, once in the area with a small lake, find a tree (red circle) - under it there will be a grave, in which you are guaranteed to find Torvin's Mace.

Additionally, in the same place, you can complete a secret quest:

pick up the sword (green circle) and take it to the lake, where the forest shooter Arogarn will be waiting for you.

Note: The secret quest can only be completed by completing the "Wood Shooter Arogarn" quest - southwest of Bellevue - not far from the Dark Elf and Wood Elf spawns.

hidden grave

Vertically up from Mascarell, there is an island. Near the island there is a quest "Boris of Garfield". Then across the island and across the river to the left. Then up the river, so that the river is on the right, until the forest appears. And through the forest up and to the left there is an invisible path that leads to the grave. There is an ax and a bow, and the name and 2 dates are written on the grave.

Sacred Underworld

Babylon 5

This easter egg from the movie Babylon 5, at the bottom of the cave lies the Shadow Cruiser. Found in the Dryad Forest. It is an elevator leading to the cave. If you approach the cruiser, it will instantly kill you, as evidenced by the inscription in the next room.

lumber merchant

In the location Underworld "a" Embalming Forest "there is a hidden merchant who is located in the forests, you can get to him through a small path through the forest. The merchant itself is unremarkable, but he will not be superfluous either.

Timber Trader 2

In the location Underworld "a" Embalming Forest "there is another hidden merchant. He hides in a house near the gate leading to the task of the Bar Green Hell and is an undead, his name is Mick swift (pirate).

your grave

There is a grave in the Khaduk settlement, when you try to open it, the name of your character is written on it, there is nothing remarkable in the grave.

Arkanoid

In the forest of the Dryads, as you know, there are two portals. Through the one located to the north (with an arch) you get into the room where the merchant stands, and the room has an arkanoid. You can play it. How? - easy to guess. Winning is experience. (100 per hit ball). Sometimes the portal does not open, if this happens, then you need to go through the entire quest "The Way of War" and jump through the passage into the portal and teleport to the Dryad Forest.

mountain cemetery

In the north of the Volcano Island there is an entrance to the caves in the form of a stone gazebo. The way there is very, very simple - only the blind can fail to notice it. The route is marked on the map, and its "secret" part is actually a straight line among dense thickets of trees. We go into the cave. The undead are falling on us and we are quickly clearing the dungeon from enemies. There are a great many graves in Ancaria and the Dungeons, and less and less often we discover new ones. But in vain! When you open the graves in this dungeon, bosses like the Forest God, etc. will rain down on you. And in the northern part of the dungeons, heroes crawl out of the graves (Dark Elf or Elf, etc.)

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