World Quests in Legion. Legion World Quests: An overview of the new Wow legion system 30 World Quests

Legion World Quests are a new type of content in WoW, available to max-level characters.

    At level 110, the maximum level, world quests will appear in all Legion locations: Stormheim, Highmountain, Val'Sharah, Suramar, Azsuna. Local quests with especially good rewards.

    Each local task is valid for a limited amount of time. The longer the task lasts, the better the reward you will receive. They are not updated every day at a certain time, like daily tasks.

    There is no limit to the number of World Quests that can be completed per day. But this does not mean that after completing one local task, a new one will immediately appear.

    World Quests are the same for all players on the server, so it will not be difficult for you to find people to complete group quests.

    There are hundreds of world quests, but only a few of them can be active at the same time. The chance that you will see the same task several times in a row is very small.

How to start World Quests

    When you hover the mouse over a location at the flight manager, you will be shown how many active local tasks are in a particular zone.

    If you zoom in on the map when choosing a route with the flight manager, you can see exactly which tasks can be completed at each flight point.

    On your world map, these tasks are displayed in the same way.

    To start a local quest, simply travel to the desired area, and the quest will automatically appear on the screen, as it did with the bonus quests in Warlords of Draenor.

    To select which World Quest to complete, hover over the quest icon on the map to see a tooltip that lists the reward and difficulty of the quest.

Types of World Quests

On the map, you will see several types of world quests:

    Crossed Swords: Local PvP quest.

    Purple "!" in a frame with a dragon: a task with a local boss.

    Blue skull framed with a dragon: group world quest with a dungeon.

    Blue "!" Framed with a Dragon: Group World Quest killing a rare elite monster.

    Usual "!" Framed with a Dragon: A group world quest that kills a less dangerous elite monster.

    Common "!": A world quest that can be completed solo.

    Profession Icon: World Quest associated with your profession.

    Green Paw: Pet Battle World Quest.

Hover tooltips on a local quest display the following:

    Job name

    The difficulty of the task, indicated by the color of its name

    Job type, indicated by the job icon

    The amount of reputation gained

    Remaining time - depends on the type and complexity of the task

    Purpose of the task

    Award and Description

Kirin Tor World Quests

Kirin Tor World Quests are different from other World Quests.

    These quests require you to solve various puzzles instead of the usual killing of monsters and collecting things.

    One of the Kirin Tor World Quests will require you to successfully navigate a path that has been highlighted on the ground.

    In another task, you will need to run through all the checkpoints on the mana saber in the allotted time.

    Very few Kirin Tor quests are active at the same time.

    Completing the Kirin Tor World Quests will increase your reputation with the Kirin Tor, as well as the faction related to the location of the quest.

World Quest Rewards

The quality of rewards for completing world quests depends on the difficulty of the quest:

    Gold, items that increase the power of artifacts, 400-500 , equipment for followers, Blood of Sargeras, items level 805+.

    Completing profession quests will also reward you with ingredients, including rare ones like Felwort and Infernal Brimstone. For professional "orders" you can get various recipes of the 3rd rank.

    Pet Battle Quests can give you Gems or Pet Charms.

    For PvP tasks there is a chance to get combat equipment Level 805.

    World Quest rewards are not unique and can be obtained elsewhere.

Scaling reward system

To keep players interested in World Quests, the level of items received from World Quests will be increased based on the level of the items you already have equipped.

    By default, World Quest items will be level 805 (810 for Elite or PvP quests).

    Players with item level above 805 will receive item level 820 loot

    There is a chance that for completing some elite tasks, the level of the reward will be increased by 5 from the original. So you will get item 810 instead of 805 and 825 instead of 820.

In addition, world quest rewards, like any other loot in legione, can get a random item level increase starting at +5.

Messenger Quests and Rewards

Every day you can receive a bonus reward from one of the representatives of the Messengers for completing 4 tasks of one of the factions Legion.

    The active Messenger can be seen by opening the world map.

    Messengers change every 3 days, so you don't have to rush and do all the quests in one day.

    You can only take 3 Messenger quests at a time.

    Clicking on the Emissary's icon will highlight the corresponding world quests on the map.

For completing the Messengers quest, you will receive 1500 reputation with the faction whose quests you completed, as well as a chest with loot:

There is also another Messenger whose reward is slightly different. The Kirin Tor of Dalaran for Kirin Tor quests. Here, as a reward, you will be given a token that gives reputation with a certain faction, as well as a chest of the Kirin Tor.

The Class Hall is a new addition to the game with the release of Legion. The class hall is a zone in which members of the class can perform various actions.

For example:

  • return the points invested in the properties of the artifact;
  • change the appearance of the artifact;
  • Complete a class hall mission with hired champions and units
  • delve into the history of the class and artifact by completing special tasks;
  • purchase sets of combat and decorative equipment from the quartermaster;
  • Earn a reward for completing a dungeon in Advanced Mythic difficulty.

Initially, class halls were often compared to garrisons, but now the differences have become clear. Below, we’ll cover how to get to the class hall the first time you spawn in the Broken Isles, and how to manage champions and units.

Most classes can enter their stronghold through portals located in different corners Dalaran. Moreover, for each class there is a separate portal that cannot be used by characters of another class:

Where are the portals located?

  • For and: in the hall of the Alliance / Horde;
  • For: on the airfield;
  • use Glide to get to one of the islands near Dalaran;
  • can get into their stronghold through secret passages that are in some buildings in Dalaran;
  • : Portal next to Underbelly;
  • : through a special network of griffin flights;
  • , and can create portals themselves.
  • Skyhold, Stormheim

Video - comparison of Legion class halls and Draenor garrisons:

Halls of each class

Each class hall will have some unique features.

For example:

  • Rogues have an additional NPC to access the Black Market Auction.
  • Druids in the stronghold have portals to the main natural locations.
  • Warriors can arrange duels in a special arena.

How to unlock class hall missions

Accessing class hall quests/missions is easy:

  1. Once in Dalaran, complete the quest to obtain an artifact and gain access to the Order Hall.
  2. On the command table, select the location where you plan to level up to level 110.
  3. Just level up until you reach 325 Artifact Power.
  4. Return to Dalaran - get a short quest chain similar to the quest to get an artifact.

After completing this chain, you will have access to four things:

  • Multiple champions (fellows)
  • to your first squad
  • Class hall upgrade system
  • Order Hall Mission UI

Further access can only be obtained at level 103 - upon returning to the class hall, you will again be given a task, after which you will unlock the second type of unit and 2 more champions.

By the way, completing this chain unlocks the Artifact Weapon Skin for the Fight in Style: Classic Look achievement.

Class Order Campaign Completion

To complete the class hall campaign, you need to reach level 110.

During the campaign, you will get a lot of nice things:

  • Stronghold Resources and Artifact Power
  • Level 810 Bracers from the Class Hall Set (for 6 champions)
  • Stronghold Set Level 830 Chest (Campaign Completion)
  • The rank associated with your class (for example % Shadow Blade for horns)
  • The third relic slot in your artifact
  • Another artifact skin for the achievement Forged for Battle

Class Hall Resources

In Legion, the garrison has been replaced by a stronghold, in which players of the same class will work together to resist the invasion of demons. The development of the stronghold will take place at the expense of a new currency - class stronghold resources, which will be used to hire units, complete missions and orders, you need to improve your stronghold

They can be obtained by completing normal and world quests, completing the class hall campaign, finding treasure, and killing rare monsters.

It will always be useful to have 1000-2000 resources in reserve for rare missions and artifact research. The rest can be spent on upgrading the stronghold or class equipment.

Note: unlike the garrison, in the Legion you do not receive Order Resources for completing missions!

Where to get Order Hall Resources

1. Class Hall Campaign (100-5000 resources)

For completing certain tasks in the class hall campaign, the player will receive garrison resources. Basically, their number will not exceed a couple of hundred, but after reaching level 110, tasks for both 1500 and 5000 resources will appear.

2. World Quests (350-1000 resources)

Once a week, the player will be able to complete a quest to kill world bosses, the reward will be 1000 Order Hall Resources. The rest of the world quests will bring 350-450 each.

Class Hall research, such as Church Tithing, will help increase the effectiveness of quests - you will get more Class Hall Resources from them.

3. Quests to complete 4 world quests (600 resources)

Sometimes there are quests to complete 4 world tasks. For example, let's take the Farondis Court, the reward for which will be the Farondis Safe. The safe has a high chance of dropping 700-950 resources.

4. One-time bonus tasks (200 resources)

As in Draenor, bonus quests sometimes appear on the map - they are indicated by two crossed swords. However, they are available only in the process of leveling the character and disappear after level 110.

5. Rare mobs and world quests to kill them (70 resources)

The reward for killing rare mobs can only be received once. For killing mobs in the process of completing WANTED world quests, the player will also receive 70 resources.

6. Treasure chests (35-225 resources)

In the process of Legion locations Small Treasure Chest and Treasure Chest , which can contain 35-225 Order Hall Resources. The larger the chest, the more resources it contains.

Maps can be purchased from each of the Legion factions, which indicate the location of treasures in a specific location of the Broken Isles:

Court of FarondisAzsuna
Tribes of HighmountainHighmountain
Dream WeaversValshara
ValarjarsStormheim
NightfallenSuramar

You will also find treasure maps in our articles on Legion locations (right column from the table above)

Video about the Class Hall Resource bonus:

What to spend Order Hall Resources on?

In this section, we will tell you how and where you can spend Order Hall Resources.

1. Researching class hall upgrades (total 39050 resources)

The figures given are for the month.

Class Hall upgrades provide the player with various bonuses or buffs while completing quests in the Broken Isles. For example, the Armed with Faith upgrade will allow you to use more legendary items on your character.

In proportion to the cost, the duration of research also increases:

  • Research for 1000 stronghold resources will last 7 days
  • 10 days will take 10,000
  • 12 days - 12500
  • 14 days - 15000.

Think carefully about your choice, because you will need to pay additional Class Hall Resources for a shift.

2. Artifact research (12500 resources)

It takes 25 Artifact Data research, each costing 500 resources, to max out Artifact Power.

3. Upgrading Class Hall Equipment (29000 resources)

Class set items can be upgraded to level 840. For example, to upgrade the Regalia of the High Priest, you will need:

Don't invest as much as possible in gear until you've upgraded your class hall.

4. Completing class hall quests (50-1000 each)

Rare dungeon and raid missions reward Nightmare Treasure Chest , each mission costs 500-1000 Order Hall Resources. Some missions are tied to the stronghold campaign, they will cost less - 50 Resources.

In addition, there are missions for which the player receives gold, artifact power, experience, or equipment or experience for the champion. They cost 100-200 Order Resources.

5. Hiring troops (20-85 for each).

In the class hall, the player will have the opportunity to hire troops to go on missions. Thus, it is possible to carry out several missions at the same time.

Troops run out over time - one group can only be used 2-3 times, then you need to hire a new one.

Small Squad:

  • Cost: 20 resources
  • Mission success rate: +15%
  • Usable: 2 times.

Large group:

  • Cost: 30 resources
  • Mission success rate: +30%
  • Usable: 3 times

Leveling the class hall in the Legion

The leveling system allows you to spend Order Resources on learning Order Hall upgrades.

The system is very similar to leveling artifact talents, where Hall Resources is Artifact Power and Class Hall is Artifact.

At the start of the Legion, stronghold improvements require a large number resources and take a lot of time.

In total, 6 levels (tiers) of improvements are available; at each level, you can choose from two options, with options varying for different classes.

A table with the cost and time of research, change of choice and requirements by level (RO = Order Resources):

Improvement levelpumpingChange of choiceNeed a level
Tier 150 RO / 2 hours500 RO / 1 day100
Tier 2500 RO / 4 hours2000 RO / 3 days105
Tier 31000 RO / 7 days110
Tier 410000 RO / 10 days
Tier 512500 RO / 12 days
Tier 615000 RO / 14 days

Which upgrades to choose for the class hall

In this section of the guide, you will find tips for choosing upgrades at each level of the class hall.

Level 1

For the duration of leveling, for all classes, it is better to choose to increase the chance of getting an item of a cooler quality as a reward for tasks.

After reaching level 110 and completing most of the quests that could give good equipment, it is better to choose increased likelihood mission success.

Level 2

The choice of improvements depends on the class:

Death Knights and PaladinsIt is better to take the option with a mount. The second option is worth taking only if you do not have enough champions to neutralize threats on missions.
Demon Hunters and WarlocksAt the start of the Legion, when you need equipment, it is more profitable to take the second option - for additional loot and buffs. Closer to the raids, you can choose anything
DruidsAdditional items - at the start of the Legion, reducing the time of missions - later.
Hunters and MagesPrior to the introduction of flight in the Legion, the Broken Isles option seems to be preferable; then - according to the situation.
Monks, Priests, ShamansFor the duration of pumping - an option with a buff; at level 110 - improving units.
RoguesA storage voucher is always better.
WarriorsAdditional loot - at the beginning of the Legion, mission time reduction - later

Level 3

If you have just started dressing up your champions, choose the option that allows you to complete work orders for equipment or receive it from missions.

When the champions are equipped with good equipment, choose to increase the number of units.

Level 4

As a rule, upgrading large units provides the most benefit - as only in this case it will be possible to neutralize the threat of the boss without champions.

Level 5

Level 6

At the last level of improvement, you don’t have to choose anything, since only one option is available - the ability to wear 2 legendary items on the character at the same time.

Class Hall Champions

Champions are famous representatives of your class, which can be recruited during the class hall campaign.

You can:

  • Send champions on missions
  • Recruit them as combat comrades to help you in the Legion

Each class has its own set of unique champions tied to the game's story. Each class hall has 8 champions, but only 5 of them can be active at a time.

If you have more than 5 champions, a part needs to be "deactivated". To then return it to work again, you will need to pay 250 gold.

How to get champions in WOW Legion

All champions are unlocked as the Hall campaign progresses. Once you complete the first quest chain after getting 325 Artifact Power, you will receive your first champions.

At level 103, you can complete another quest chain and unlock 2 more champions.

The remaining champions will unlock as you progress through the Class Hall Campaign.

Useful video on class hall comrades-in-arms:

How to dress champions in WOW

New slots for champion equipment open up as they level up and improve in quality (similar to the companions of the garrison in Draenor).

The first equipment slot is unlocked when a champion reaches a rare quality (blue); the second slot is when it reaches epic quality (purple).

To prepare a champion for battle, you need to find him some equipment. It can be obtained in the following ways:

  • Class Hall Missions
  • World Quests
  • hidden treasures
  • Faction Envoy Mission Rewards
  • Leveling a class hall

Champion items can be broken down into 6 categories.

1. Increasing the likelihood of success

  • Increases by a certain amount for all missions
  • Increases only for missions shorter than 4 hours
  • Increases only for missions longer than 8 hours

2. Decreased execution time

3. Comparability of associates

Equipment that provides certain bonuses if certain types of allies are sent on a mission with the champion. Each class has its own set of items of the third category, which depends on the class hall.

There are two types of such items available:

  • Increase success chance with certain small units
  • Increase success chance with certain large units

4. Equipment of a combat ally

These items are only useful for combat companions, as they improve the player's rewards when completing World Quests with the champion.

Two types of such equipment:

  • Increase Hall Resources Gained
  • Increase in gold received

5. Consumable

Allows you to give champions and units certain beneficial effects before the battle.

Depending on your class, there are three types of such items:

6. Legendary Equipment

Legendary follower gear is different from other items because it's not easy to get.

Such equipment is much more powerful and often combines two of the effects mentioned above.

Legendary champion equipment is as follows:

  • Increases the success of all missions by 15% + one thing:
    • Reduces duration by 5%
    • 15 gold for world quests with a follower
  • Reduces the time of all missions by 15% + one thing:
    • Increases mission success by 5%.
    • 15 gold for world quests with a follower
    • 25 RP when completing world quests with an ally
  • Gain 100 RP for completing world quests with a champion + one of the following:
    • Increases success by 5%
    • Reduces duration by 5%
    • 15 gold for quests with an ally
  • Gives 50 gold from champion world quests + one:
    • Increases success by 5%
    • Reduces time by 5%
    • 25 Order Resources from World Quests with a Follower

Leveling and quality of champions

The starting level of champions depends on where in the class hall campaign the player recruited them, but their default quality will be normal.

In spite of First level champion, be it 103 or 110, he will still gain experience when completing tasks.

As soon as the champion reaches level 110, he begins to increase his quality up to epic. There are the following types of champions:

  • Usual
  • Uncommon - Unlocks the champion's second ability
  • Rare - Unlocks the first equipment slot
  • Epic - Unlocks a second equipment slot
LevelRequired amount of experienceTotal Experience Gained
101 200 200
102 400 600
103 600 1 200
104 800 2 000
105 1 000 3 000
106 1 500 4 500
107 1 750 6 250
108 2 000 8 250
109 2 700 10 950
110 3 000 13 950

Champion/fellow quality and required experience:

Unusual8 000 21 950
Rare20 000 41 950
Epic100 000 141 950

Champion Item Tier

Upon reaching level 110, the champion will be wearing ilvl 760, and the player will be able to start improving the equipment of the ward. The higher the item level, the more difficult tasks the champion will be able to perform. The maximum item level is 850.

The following champion gear upgrades are available:

  • Heavy Armor Set : +5 ilvl
  • Reinforced Armor Set : +10 ilvl
  • Impenetrable Armor Set : +15 ilvl

Champion equipment upgrades can be obtained by completing class hall quests from the table, or by upgrading the hall itself in Tier 3. When assigning champions to quests, be sure to match the level of the quest with the champion. The closer they are in level, the more experience the champion will receive.

Champion Abilities

All champions have pre-assigned abilities. The first is available immediately, and the second is unlocked upon reaching Uncommon quality.

Abilities are designed to cover one or another threat that arises during the execution of tasks of the stronghold from the table. In the process of completing the task, a threat from the boss and a secondary threat arise. If they are not taken into account, then the percentage of successful completion of the task will be reduced. The following secondary threats exist:

Combat satellites

Some champions have the ability - combat satellite. Thanks to her, the selected champion with this trait will help you during your journey through the Broken Isles. Some follower abilities are procs, while others are active, meaning they can be called on demand. It is worth noting that in dungeons, in battlegrounds and in most scenarios, they will not follow the player.

  • proc abilities

Such abilities work under certain conditions. For example, if a player starts a battle or takes damage. They also have an internal timer.

  • Active abilities

Some champion abilities add an additional button to the character's panel, by pressing which, the player will be able to summon the champion. The cooldown of such abilities varies from 2 to 5 minutes.

  • bodyguards

Among the rest of the champions, it is worth highlighting the NPC with the bodyguard ability. They will follow you everywhere, they can hold aggro and use spells and abilities. If they die, they will quickly return to the battlefield.

Each class will have 4 champions that can be assigned to the place of a combat ally, as well as at least one Bodyguard.

Appointment of a combat companion / ally

A combat follower can be assigned on the quest table in the hall. The quest tab will show an empty slot where you can insert a champion icon, this will cost 50 order resources. You can remove a champion from this slot for free, and there is no cd for reassigning a combat ally.

Once a player has designated a champion as a combat follower, they are no longer available for quests through the table in the hall. Also, to change equipment, you will have to temporarily remove the champion from this position. For each task completed with the player, a combat ally will receive 150 experience. This way they move faster.

Update: In early September, Blizzard announced a new mobile app for the stronghold, WOW Companion.

It will allow players to control the stronghold from their phone:

  • Upgrade class stronghold upgrades and change them;
  • Deal with equipment for associates and equip them;
  • Start and complete missions (rewards will be in the character's bags when entering the game);
  • See on the map world quests available for the character.

Order units

In addition to champions, a significant role in the stronghold of the class is played by Detachments.

Each squad has different indicators - for example, survivability. You can send troops on missions, but when survivability runs out, they will die and you will need to recruit new troops.

Units have no equipment, no levels, no experience - they're just food to distract the monsters while your champions are on a mission.

Squads cannot complete Order missions alone - they must always have a champion with them. Adding squads to missions is optional, and only affects the chance of mission success (+15% for a small squad and +30% for a large squad).

How to hire a squad

To hire a squad, you just need to find a special NPC in the class hall, and create a work order with him. This will cost some order resources (20 RP for a small unit, 85 RP for a large one) and take 30 minutes.

Four classes - Death Knights, Druids, Mages and Monks - can hire a special type of unit. Its creation takes 12 hours, but this unit is stronger than others: it gives +30% to the chance of mission success and additionally resists certain boss abilities.

To pick up a hired squad, simply use the item that will appear next to the NPC you recruited them from.

Restrictions on the number of units

There is no limit on the number of squads you can hire, but there is a limit on the number of squads that are active and alive at the same time. Standard troop size is 3 small units and 2 large units. The limit for special units is no more than one at a time.

The only way to increase the size of your troops is to improve the stronghold at level 3 (+1 unit).

Squad Vitality

In the mission interface, you can see heart icons next to the squad icon - these hearts show the squad's survivability.

Initial values:

  • Small squad - 2 hearts
  • Large squad - 3 hearts
  • Special squad - 1 heart

Each time the squad completes a stronghold mission, they lose one heart (regardless of the outcome of the mission). When all the hearts of the squad run out, it will die and be removed from your troops.

Some classes have abilities that allow you to restore survivability, such as Shattered Souls (Demon Hunter) or Pain Suppression (Priest).

Please note that a unit only loses one heart for normal missions, but there are missions of the "Deadly" category - for them you must find a unit or champion that will counter the lethal threat. If you don't find it, the squad will lose all survivability and die.

Class Order Missions

Just like in Draenor, you can send champions and units to complete missions. To start the mission, go to the command table in the Order Hall.

Mission Interface

The interface remains the same as in the garrison: there is a tab with all available missions, there is a tab with missions already in progress. Here we can also hire a champion who will run with you around the Broken Isles.

On the Companions tab, you can see all your units and all champions, improve their equipment, see abilities, etc.

How to start a mission in the stronghold

To start a mission in a Class Hall, do the following:

  1. Open the mission interface through the command table
  2. Select the mission you want to complete
  3. Assess the threat each adversary poses
  4. Choose champions and units that neutralize as many threats as possible
  5. Click the "Start Mission" button

Mission Threats

There are 5 types of threats that you can face during missions:

Each mission can have 1 to 3 threats - and you can usually take them all out.

Additional Rewards

Regardless of which stronghold followers you send on a mission, the chance of success can be almost doubled. If you do this, you can get additional rewards.

How the probability of receiving additional rewards is calculated:

  • If the mission success probability is 150%, this is a 100% chance to successfully complete the mission and a 50% chance to get additional loot.
  • If the success rate is 200% - this is a 100% mission success and a 100% chance of receiving additional rewards.

Additional loot depends on the main mission reward:

+50/250 reputation token Quest item (raid)Seal of Broken Destiny

Mission types

There are 4 types of missions available in the class hall in the Legion:

  • Ordinary: the most frequent type of missions; rarely give anything other than gold, artifact power, and experience.
  • Quests: related to the class hall campaign, they must be completed if you want to develop the class hall. Usually they give only the power of the artifact as a reward.
  • Treasure: Unlocked when your champions reach 800 (dungeon) and 820 (raid) gear. As a reward for such missions, you can get equipment and weapons for champions, as well as the Blood of Sargeras.
  • Cosmetic: Very rare missions that reward you with fun items like pets or toys.

List of pets and toys rewarded for class hall missions:

unknownunknownBattle at Black Rook Hold

Class Hall Achievements

All achievements can be found in the Class Hall > Missions menu.

In general, achievements are few and far between, and almost all of them can be completed simply by completing the class hall campaign, completing missions, and recruiting units.

There are no special rewards for achievements in the class hall.

Class Hall Armor Sets

For each class, there are unique 8-piece armor sets that can only be purchased at the class hall. By appearance these sets are similar to the Mists of Pandaria challenge mode sets, but there are some minor changes.

Each part of the kit is obtained in a different way:

  • Helmet - for the quest in the class hall
  • Bracers - for hiring 6 followers for the class hall
  • Gloves - Requires Honored with the Nightfallen faction
  • Pants - Requires Revered with three Broken Isles factions
  • Feet - you need to kill the last boss in all Legion dungeons
  • Chest - for completing a campaign in a class hall
  • Belt - Earn 50,000 Artifact Power points
  • Shoulders - Exalted with the Nightfallen faction

At the same time, different parts of the kit have different item levels. To increase the level of an item, you need to buy a token, for which there are certain requirements:

  • Upgrade to level 810 - Honored with the Nightfallen;
  • Upgrade to level 825 - Required to kill the last boss in all Legion dungeons (on any difficulty);
  • Upgrade to 840 Exalted with the Nightfallen.

We hope this guide to class halls, champions and missions in WOW Legion will help you understand all the intricacies of class halls.

In World of Warcraft: Legion, characters who reach level 110 will be able to complete World Quests.

The new system of world tasks will significantly change the very principle of character development. In Legion, you'll find yourself fighting on multiple fronts across the Broken Isles. The game has many ways to repel the onslaught of the enemy and develop your character. Choose what you like and write your name in the history of Warcraft!

Where to begin

World quests can be completed at level 110. When you reach level 110, you will receive a flightmaster's whistle and world quests will begin to appear on your map - provided that you have already earned the friendly attitude of the five main factions of the Broken Isles.

Flight Master's Whistle is one of the most useful items in the game. By whistling into it, you will almost instantly be transported to the nearest flight controller you know. That's when you want to quickly get to know all the flight directors in each zone! ..

time and place

The main World Quest zones are Azsuna, Highmountain, Stormheim, Suramar, and Val'shara. You and other players from your realm will receive the same World Quests at the same time - so feel free to team up with friends!

Each World Quest has a set duration: harder quests (with higher rewards) tend to last longer. This is so that you can decide when you want to do them. And since after completing World Quests, new ones do not appear immediately, you will be able to manage your time with maximum benefit.

There is always a choice

Several types of world quests will be marked on your map. Among them:

  • Adventure for one player.
  • An advanced challenge for large groups of players.
  • A task related to one of your professions.
  • Local bosses for large groups of players.
  • A dungeon challenge for which players will need to form a group.
  • Pet battles.
  • PvP events.

You will be able to familiarize yourself with detailed description each local task before starting it. There is also information about the award. It could be:

  • Gold
  • Artifact Power
  • Blood of Sargeras
  • PvE or PvP equipment
  • Reagents for your profession
  • Charms for pets
  • Increasing reputation in one of the factions

Some rewards will be tiered.

Special Assignments

There are hundreds of World Quests waiting for you in the Broken Isles, so it's rare to find the same or even similar ones. Also keep an eye out for short messenger quest chains, which can be used to earn special bags. A new messenger quest chain will open every day (you can have up to 3 messengers at the same time).

Turning in each Emissary World Quest will increase your reputation with the main faction of the zone where the quest was received. So if, for example, you want to win over the Nightfallen, take on the Emissary World Quests in Suramar as soon as they appear on the map.

Questions and answers

Recently, Senior Game Designer Jeremy Feasel answered a few questions about World Quests.

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World Quests in the Broken Isles are an improved version of daily quests intended for max-level players.

1. World Quests at a Glance

  • Having reached the maximum level, you will be able to complete world quests in all Legion locations: Stormheim, Highmountain, Val "shara, Suramar, Azsuna. Quests with the best reward involve visiting the Eye of Azshara.
  • To gain access to world quests, you need to level your reputation with the 5 main factions of the Broken Isles (to Friendly, Faction Alliance quest). As a reward, you will receive an item for fast movement around the world, Flight Master's Whistle.
  • World Quests have varying durations, with the most difficult quests usually available for a few days. Unlike daily quests, world quests do not "refresh" at a specific time.
  • Restrictions on maximum amount There are no World Quests that can be completed in one day. However, after you complete one task, another will not appear immediately.
  • World Quest rewards vary.
  • World Quests are the same for all characters in the game world, so you can easily find like-minded people.
  • There are several hundred world quests, so they are very rarely repeated.

A list of active quests can be found on Wowhead:

  • Go to home page to see active envoys and their associated quests.
  • All active tasks can be viewed . The list can be filtered by job type and reputation.
  • Please note that the service is still under testing.

2. How to start a local job

  • When you open the map while standing next to a Flight Master and hover over the map, a tooltip will appear showing the number of World Quests available at that location.
  • When you zoom in on the map, you can view tasks in the immediate vicinity of the flight master.
  • The world map also displays the content of the tasks in each location.
  • To start a world quest, travel to the desired area. As soon as this happens, the quest will appear automatically (similar to additional objectives on Draenor).
  • To choose the right quest, look at the tooltip, evaluate the difficulty and reward, as well as the faction that gives reputation for completing the quest.

3. Types of local tasks

There are several types of local quests:

  • Crossed Swords: PvP Quest
  • Purple Exclamation Mark with Dragon Border: World Boss Kill Quest
  • Blue Skull with Dragon Border - Dungeon/Party Quest
  • Blue exclamation point with dragon border: Rare Elite Kill Quest
  • Standard exclamation point with a dragon border: A small group mission involves killing a small elite monster
  • Common Exclamation Mark: A simple local quest that can be completed solo
  • Profession Badge: World Quest that can be completed with Professions (appears about once every three days, the reward is expensive materials)
  • Green Paw Pet Fight World Quest

World Quest tooltips display the following information:

  • Name of the task
  • Difficulty level (corresponds to the font color in the title)
  • Quest type (indicated by an icon on the map)
  • Reputation (if any)
  • Remaining time (depending on type and difficulty)
  • Purpose of the task
  • Awards and Description

3.1. Kirin Tor World Quests

Kirin Tor World Quests are different from other World Quests.

  • They offer not just to kill monsters and collect items from them, but to solve a puzzle.
  • In the Riddle task, you need to run through the labyrinth, which flashes briefly on the ground.
  • In the Power Race task, you need to jump on the manopard and run along the route until the time runs out.
  • In the Magic of Flight task, you need to enter one ball, fly in it to another ball, etc., until you reach the goal.
  • The Kirin Tor also gives out dungeon quests that involve killing rare monsters and bosses. Details about these quests can be found in the dungeon guides.
  • Kirin Tor quests appear quite rarely.

4. World Quest Rewards

The quality of the World Quest reward depends on the difficulty of the World Quest:

  • gold, items that give artifact power (the amount depends on the level of Artifact Knowledge), 400-500 Order Hall resources , items for defenders, Blood of Sargeras , equipment and relics level 805 and above.
  • crafting materials, including Felwort, Infernal Brimstone, and Bacon Chunk. Order tasks allow you to get recipes (6 in total for each profession):
    • Alchemy: elixirs and potions
    • Blacksmithing: Plate Armor
    • Enchanting: Ring and Amulets Enchantment
    • Engineering: Useful items like Auto Hammer and Pylon for detecting problems
    • Inscription: Vantus runes for bosses in the Emerald Nightmare
    • Jewelery: rings and amulets
    • Leatherworking: leather and mail armor
    • Tailoring: Woven Armor
  • Fish for tasks for anglers.
  • Pet battle quests reward gems and wards.
  • PvP missions reward level 805 PvP equipment.
  • The best reward, as a rule, can be obtained for completing the most difficult tasks.
  • The reward is not tied to a quest, individual items can be found in messenger chests or obtained as loot from bosses in dungeons. The type of reward is not determined by the type of task, i.e. the same item can be obtained as a reward for completing tasks of different types.

4.1. Reward scaling

To keep the interest in World Quests alive, the level of rewards depends on the character's current equipment level.

  • By default, the reward level is 805 (810 for elite and PvP missions).
  • As equipment level increases, the reward level increases to 835 (840 for dungeon quests). At a certain point in time, you may have several tasks with rewards of different levels. The average level of rewards depends on the gray level of equipment (including the one in the bags).

In addition, quest rewards, like any loot in the Legion, can be battle-forged (small level bonus) or titan-forged (large level bonus).

After receiving an item, its level does not change.

4.2. Reputation

As a reward for completing world quests, you can get reputation with the factions of the Broken Isles (from 75 for the easiest quests to 250-300 for group quests to kill rare elite monsters). On average, tasks give 75-150 units. reputation, and you can do them yourself.

  • The faction that gives reputation for completing the quest is indicated in the tooltip. Each location has its own faction.
  • Co reputation can be gained at any location in addition to reputation with the faction corresponding to that location. For example, the quest to kill an elite rare monster is VERY DANGEROUS: Captain Dargan gives 250 damage. reputation with the Guardians and the Valarjar, the scene is Stormheim.
  • Kirin Tor quests grant reputation with the WotLK Kirin Tor faction, as well as reputation with the location's faction. For example, Riddle gives 75 points. reputation with the Kirin Tor and the Highmountain Tribes. In Suramar, Kirin Tor World Quests grant 50 Kirin Tor. reputation with the Nightfallen.
  • Emissary quests grant more reputation (see below).

5. Missions of messengers and rewards for them

Each day, you will receive bonus quests from emissaries that require you to complete 4 world quests in the specified zone.

  • The tasks of the envoys are displayed on the map.
  • Each messenger mission can be completed for 3 days, after which it disappears. Thus, players do not need to log into the game every day.
  • You can stack up to 3 envoy quests and then complete them in one sitting.
  • By clicking on the emissary's quest icon, you can view all world quests that meet its criteria.

Completing an envoy's mission awards 1500 units. reputation with the corresponding faction and a chest with loot.

in WoW Legion full of secrets and mysteries, and although the surroundings of the once great city are now, albeit picturesque, but still ruins, the city itself is still full of life. The adventurer opens the road to the most eventful Legion location only at level 110, but a huge heap of quests, two epochal dungeons, a raid and a lot of interesting things in general are definitely worth the wait.

There is a lot to do in Suramar, and first of all, you can admire the local landscapes - they, as always in World of Warcraft, are simply mesmerizing. But these are trifles, the most important thing begins after Khadgar himself contacts you to ask for help with some interesting business (the quest " Discovering Khadgar") - here the Suramar plot starts.

There is no need to talk about the plot - there are solid spoilers, so just know that the Suramar plot is worth following and going through it completely, besides, there is a good reward for it in the form of reputation, gold, artifact power and even an epic mount, but about all this in order.

This guide will help beginners get their bearings in Suramar, as well as those who just want to make sure they don't miss anything. For convenience, it is divided into several sections.

In general, the plot quests of the Nightfallen do not cause any difficulties, but it is worth mentioning Telemanthe Oculeth. Shortly after you meet him, Okulet asks you to take some things from his old dwelling, and during the task " The Subtle Art of Telemancy" you find yourself in a teleport system. Finding the right ones is quite simple - the Oculeth tools are in the Distortion Lab and the Telemetry Lab, but a couple of secrets are also hidden here.

The "library" teleport will take you to a distorted space, from which the Oculet will rush to pull you out, but if you examine the distortion more closely, you can find hidden treasures. To prevent the Oculeth from "saving" you ahead of time, you need to quickly get to one of the shining purple circles and follow this way until the end of the distortion. At the exit, a statue of an elf and a reward in the form of a chest with change and the power of an artifact will be waiting for you.

Next, Thalyssra will send you to explore Anor's lowland on the quest "Connecting to the Ley Lines". Valtrois, who is just there, will not be glad to see you, but when she finds out about Thalyssra, she will become much more accommodating. Together with Valtrois, you need to activate the leyline of Anor Basin, and the puzzle itself, which is proposed to be solved, is extremely simple, however, after activating the leyline, you get the opportunity to activate other leylines throughout Suramaru. It’s better to take care of this in advance, because later in the story you will still be forced to run around all the caches, and it will be better if you don’t have to run so much.

Side quests

Suramar's side quests are as twisty as the story quests, and sometimes even surpass them. The main reward for completing them will, again, be the power of the artifact, but you can’t get the achievement Good Suramaritan without them either.

If you've passed by the vrykul settlement of Jandvik, where vrykul and naga fight day and night, you've probably noticed that both of them don't like you. However, you can become Jarl of Jandvik - you can start the plot of this settlement in the forest near the village, where a vrykul lady named Toril is just waiting for someone to help her drive off the naga.

In addition to Artifact Power, a few ancient mana, and the useless title of Jarl Jandvik, you'll also get the ability to breathe underwater and swim fast in the nearby bay, and since that's where several world quests take place, this reward will definitely come in handy.

In the same place, in the city of the nightborne, you can complete the Blood and Wine quest chain and get the Unshackled Mana Snake pet for the Gift of Balance quest.

One of the local quests in Suramar sends you to train the withered to become useful. The goal of preparing the withered is to reach Telemancer Oculeth at the other end of the ruins and still survive, bringing at least one wither with them. This is not as easy as it might seem, but with the right approach, anything is possible.

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